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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #751 to #800.
- Texture Buffer Object → Buffer Texture
- Texture Buffers → Buffer Texture
- Texture Completeness → Texture#Texture completeness
- Texture Compression → Image Format#Compressed formats
- Texture Filtering → Sampler Object#Filtering
- Texture Invalidation → Texture Storage#Invalidation
- Texture Lookup Function → Sampler (GLSL)#Texture lookup functions
- Texture Mapping → Texture
- Texture Mipmap Range → Texture#Mipmap range
- Texture Multibind → Sampler (GLSL)#Multibind and textures
- Texture Object → Texture#Texture Objects
- Texture Parameter → Texture#Parameters
- Texture Pixel Upload → Texture Storage#Pixel upload
- Texture Sampling → Sampler (GLSL)#Texture lookup functions
- Texture Swizzle → Texture#Swizzle mask
- Texture border → Sampler Object#Border color
- Textures → Texture
- Timer Query → Query Object#Timer queries
- Tools → Portal:Development Tools
- Trackball → Object Mouse Trackball
- Transform Feedback Object → Transform Feedback#Feedback objects
- Triangle Facing → Primitive#Triangle facing
- Tutorial → Getting Started#Tutorials and How To Guides
- Type Qualifier → Type Qualifier (GLSL)
- Types → Type
- UBO → Uniform Buffer Object
- Ubiquitous Extensions → Ubiquitous Extension
- Uniform → Uniform (GLSL)
- Uniform Block → Interface Block (GLSL)
- Uniform Buffer Binding → Uniform Buffer Object#OpenGL Usage
- Uniform Buffer Objects → Uniform Buffer Object
- Uniform Introspection → Program Introspection#Uniforms and blocks
- Uniform Location → Uniform (GLSL)#Uniform management
- Use Image With Shader → Image Load Store#Images in the context
- Use Texture With Shader → Sampler (GLSL)#Binding textures to samplers
- User-Defined Clip Plane → Vertex Post-Processing#User-defined clipping
- VAO old → Vertex Specification#Vertex Array Object
- VBO → Vertex Specification#Vertex Buffer Object
- VBO - more → Vertex Specification Best Practices
- Vao → Vertex Specification#Vertex Array Object
- Variable Redeclaration → Type Qualifier (GLSL)#Built-in redeclaration
- Version → History of OpenGL
- Version Declaration → Core Language (GLSL)#Version
- Vertex Array Multibind → Vertex Specification#Multibind and separation
- Vertex Array Object → Vertex Specification#Vertex Array Object
- Vertex Array Objects → Vertex Specification#Vertex Array Object
- Vertex Arrays → Client-Side Vertex Arrays
- Vertex Attribute → Vertex Shader#Inputs
- Vertex Attributes → Vertex Shader#Inputs
- Vertex Buffer Object → Vertex Specification#Vertex Buffer Object