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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #1 to #50.
- 3D Textures → 3D Texture
- ARB → OpenGL Architectural Review Board
- ARB assembly → Selecting a Shading Language#ARB assembly
- Abstract Patch → Tessellation#Abstract patch
- Alpha Blending → Transparency Sorting
- Anisotropic Filtering → Sampler Object#Anisotropic filtering
- Array (GLSL) → Data Type (GLSL)#Arrays
- Array Textures → Array Texture
- Arrays Of Arrays → Data Type (GLSL)#Arrays of arrays
- Atomic counters → Atomic Counter
- Basic Type (GLSL) → Data Type (GLSL)#Basic types
- Blend → Blending
- Blit → Framebuffer#Blitting
- Blitting → Framebuffer#Blitting
- Block Layout Query → Interface Block (GLSL)#Layout query
- Border Color → Sampler Object#Border color
- Bptc → BPTC Texture Compression
- Buffer Backed Interface Block → Interface Block (GLSL)#Buffer backed
- Buffer Clearing → Buffer Object#Clearing
- Buffer Dara Specification → Buffer Object#Data Specification
- Buffer Invalidation → Buffer Object#Invalidation
- Buffer Multibind → Buffer Object#Multibind and indexed targets
- Buffer Objects → Buffer Object
- Buffer Storage → Buffer Object#Creation
- Buffer Texture Format → Buffer Texture#Image formats
- Buffer Textures → Buffer Texture
- Buffer Uploading → Buffer Object#Data Specification
- Clear Texture → Texture Storage#Texture clear
- Clip Distance → Vertex Post-Processing#User-defined clipping
- Clip Space → Vertex Post-Processing#Clipping
- Clipping → Vertex Post-Processing#Clipping
- Color Mask → Write Mask#Color Mask
- Compatibility → OpenGL Context#Context types
- Compatibility Profile → OpenGL Context#OpenGL 3.2 and Profiles
- Compatibility context → OpenGL Context#OpenGL 3.2 and Profiles
- Compressed Image Format → Image Format#Compressed formats
- Compressed SRGB Image Format → S3 Texture Compression#sRGB and S3TC
- Compressed Texture → Image Format#Compressed formats
- Compressed Texture Download → Texture Storage#Pixel download
- Compressed Texture Upload → Texture Storage#Compressed pixel upload
- Compute Dispatch → Compute Shader#Dispatch
- Compute Shader Synchronization → Compute Shader#Shared memory coherency
- Conditional Rendering → Vertex Rendering#Conditional rendering
- Conservative Depth → Fragment Shader#Conservative Depth
- Constant Expression → Core Language (GLSL)#Constant expression
- Constructor (GLSL) → Data Type (GLSL)#Constructors and initializers
- Container Object → OpenGL Object#Container objects
- Context → OpenGL Context
- Context Object Sharing → OpenGL Object#Object Sharing
- Context creation → Creating an OpenGL Context (WGL)