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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #651 to #700.

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  1. Pixel Ownership TestPer-Sample Processing#Pixel ownership test
  2. Pixel Transfer FormatPixel Transfer#Pixel format
  3. Pixel Transfer LayoutPixel Transfer#Pixel layout
  4. Pixel Transfer TypePixel Transfer#Pixel type
  5. Platform specificsPlatform Specific
  6. Platform specifics: Mac OS XProgramming OpenGL on macOS
  7. Platform specifics: macOSProgramming OpenGL on macOS
  8. PointPrimitive#Point primitives
  9. Point PrimitivePrimitive#Point primitives
  10. Point SpritePrimitive#Point primitives
  11. Polygon OffsetRasterization#Polygon offset
  12. Post-Transform CachePost Transform Cache
  13. Precise QualifierType Qualifier (GLSL)#Precise qualifiers
  14. Primitive OrderPrimitive Assembly#Primitive order
  15. Primitive QueryQuery Object#Primitive queries
  16. Primitive Restart oldVertex Rendering#Primitive Restart
  17. Primitive restartVertex Rendering#Primitive Restart
  18. PrimitivesPrimitive
  19. Program BinaryShader Compilation#Binary upload
  20. Program Interface QueryProgram Introspection#Interface query
  21. Program ObjectGLSL Object#Program objects
  22. Program Pipeline ObjectShader Compilation#Program pipelines
  23. Program Pre-Link SetupShader Compilation#Before linking
  24. Programming OpenGL on Mac OS XProgramming OpenGL on macOS
  25. Provoking VertexPrimitive#Provoking vertex
  26. Qualifier OrderType Qualifier (GLSL)#Qualifier order
  27. Query Buffer ObjectQuery Object#Query buffer object
  28. Query Image FormatImage Format#Image format queries
  29. Query Object ScopeQuery Object#Query scope
  30. Query ScopeQuery Object#Query scope
  31. RasterizerRasterization
  32. Rasterizer DiscardPrimitive Assembly#Rasterizer discard
  33. Rectangle TexturesRectangle Texture
  34. ReferenceOpenGL Reference
  35. RenderbufferRenderbuffer Object
  36. Renderbuffer ObjectsRenderbuffer Object
  37. RenderingVertex Rendering
  38. Rendering CommandGlossary#Rendering command
  39. Rendering PipelineRendering Pipeline Overview
  40. Repeat FilteringSampler Object#Edge value sampling
  41. Repeat SamplingSampler Object#Edge value sampling
  42. Required Image FormatImage Format#Required formats
  43. Reverse Color in TexturReverse Color in Texture
  44. RgtcRed Green Texture Compression
  45. S3TCS3 Texture Compression
  46. S3TC DXT5 FormatS3 Texture Compression#DXT5 Format
  47. S3TC View CompatibilityS3 Texture Compression#View textures and S3TC
  48. SDKOpenGL SDK
  49. SPIRVSPIR-V
  50. SRGB ColorspaceImage Format#sRGB colorspace

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