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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #651 to #700.
- Pixel Ownership Test → Per-Sample Processing#Pixel ownership test
- Pixel Transfer Format → Pixel Transfer#Pixel format
- Pixel Transfer Layout → Pixel Transfer#Pixel layout
- Pixel Transfer Type → Pixel Transfer#Pixel type
- Platform specifics → Platform Specific
- Platform specifics: Mac OS X → Programming OpenGL on macOS
- Platform specifics: macOS → Programming OpenGL on macOS
- Point → Primitive#Point primitives
- Point Primitive → Primitive#Point primitives
- Point Sprite → Primitive#Point primitives
- Polygon Offset → Rasterization#Polygon offset
- Post-Transform Cache → Post Transform Cache
- Precise Qualifier → Type Qualifier (GLSL)#Precise qualifiers
- Primitive Order → Primitive Assembly#Primitive order
- Primitive Query → Query Object#Primitive queries
- Primitive Restart old → Vertex Rendering#Primitive Restart
- Primitive restart → Vertex Rendering#Primitive Restart
- Primitives → Primitive
- Program Binary → Shader Compilation#Binary upload
- Program Interface Query → Program Introspection#Interface query
- Program Object → GLSL Object#Program objects
- Program Pipeline Object → Shader Compilation#Program pipelines
- Program Pre-Link Setup → Shader Compilation#Before linking
- Programming OpenGL on Mac OS X → Programming OpenGL on macOS
- Provoking Vertex → Primitive#Provoking vertex
- Qualifier Order → Type Qualifier (GLSL)#Qualifier order
- Query Buffer Object → Query Object#Query buffer object
- Query Image Format → Image Format#Image format queries
- Query Object Scope → Query Object#Query scope
- Query Scope → Query Object#Query scope
- Rasterizer → Rasterization
- Rasterizer Discard → Primitive Assembly#Rasterizer discard
- Rectangle Textures → Rectangle Texture
- Reference → OpenGL Reference
- Renderbuffer → Renderbuffer Object
- Renderbuffer Objects → Renderbuffer Object
- Rendering → Vertex Rendering
- Rendering Command → Glossary#Rendering command
- Rendering Pipeline → Rendering Pipeline Overview
- Repeat Filtering → Sampler Object#Edge value sampling
- Repeat Sampling → Sampler Object#Edge value sampling
- Required Image Format → Image Format#Required formats
- Reverse Color in Textur → Reverse Color in Texture
- Rgtc → Red Green Texture Compression
- S3TC → S3 Texture Compression
- S3TC DXT5 Format → S3 Texture Compression#DXT5 Format
- S3TC View Compatibility → S3 Texture Compression#View textures and S3TC
- SDK → OpenGL SDK
- SPIRV → SPIR-V
- SRGB Colorspace → Image Format#sRGB colorspace