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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #601 to #650.
- Layout Image Format → Layout Qualifier (GLSL)#Image formats
- Layout Separate Program → Layout Qualifier (GLSL)#Program separation linkage
- Layout Uniform Location → Layout Qualifier (GLSL)#Explicit uniform location
- Layout Vertex Attribute → Layout Qualifier (GLSL)#Vertex shader attribute index
- Line Primitive → Primitive#Line primitives
- Logic Op → Logical Operation
- Logic Operation → Logical Operation
- Manual Interface Block Binding → Interface Block (GLSL)#Manual block binding
- Map Buffer → Buffer Object#Mapping
- Map Buffer Range → Buffer Object#Mapping
- Mip-map → Texture#Mip maps
- Mipmap → Texture#Mip maps
- Multibind → OpenGL Object#Multibind
- Multidraw Rendering → Vertex Rendering#Multi-Draw
- Multisample → Multisampling
- Multisample Textures → Multisample Texture
- Multithread Object Visibility → Memory Model#Contexts and object state
- Mutable Texture Storage → Texture Storage#Direct creation
- NPOT → NPOT Texture
- NPOT Textures → NPOT Texture
- No Error Context → OpenGL Error#No error contexts
- Non-Uniform Control Flow → Sampler (GLSL)#Non-uniform flow control
- Non-Uniform Flow Control → Sampler (GLSL)#Non-uniform flow control
- Normalization → Normalized Integer
- Normalized → Normalized Integer
- Object → OpenGL Object
- Object Multibind → OpenGL Object#Multibind
- Object Orphaning → OpenGL Object#Deletion orphaning
- Object Sharing → OpenGL Object#Object Sharing
- Objects → OpenGL Object
- Occlusion Query → Query Object#Occlusion queries
- Opaque Array → Data Type (GLSL)#Opaque arrays
- Opaque Type → Data Type (GLSL)#Opaque types
- OpenGL → Portal:OpenGL Concepts
- OpenGL 3.0 and beyond, creating a context → Creating an OpenGL Context (WGL)
- OpenGL Architecural Review Board → OpenGL Architectural Review Board
- OpenGL Command Completion → Synchronization#Command state
- OpenGL Error Codes → OpenGL Error#Meaning of errors
- OpenGL Loader Generator → Tools/OpenGL Loader Generator
- OpenGL Objects → OpenGL Object
- OpenGL Versions → History of OpenGL
- OpenGL context old → OpenGL Context
- OpenGL extensions → OpenGL Extension
- Open Asset Import → Tools/Open Asset Import
- PBO → Pixel Buffer Object
- Patch Primitive → Tessellation#Patches
- Persistent Buffer Mapping → Buffer Object#Persistent mapping
- Persistent Mapping → Buffer Object#Persistent mapping
- Perspective Divide → Vertex Post-Processing#Perspective divide
- Pixel Buffer Objects → Pixel Buffer Object