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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #51 to #100.
- Control Flow (GLSL) → Core Language (GLSL)#Control flow
- Copy And Create Texture → Texture Storage#Texture copy creation
- Copy Texture → Texture Storage#Texture copy
- Copy Texture Creation → Texture Storage#Framebuffer copy creation
- Core → OpenGL Context#OpenGL 3.2 and Profiles
- Core And Compatibility in Contexts → OpenGL Context#Context types
- Core Context → OpenGL Context#OpenGL 3.2 and Profiles
- Core Extension → OpenGL Extension#Core Extensions
- Core Profile → OpenGL Context#Context types
- Creating an OpenGL 3.x context → Creating an OpenGL Context (WGL)
- Creating an OpenGL Context → Creating an OpenGL Context (WGL)
- Cube map → Cubemap Texture
- Cubemap → Cubemap Texture
- Cubemap Array Texture → Cubemap Texture#Cubemap array textures
- Cubemap Textures → Cubemap Texture
- Culling → Face Culling
- D3D Compatibility → Direct3D Compatibility
- D3D Vertex Format Compatibility → Vertex Specification#D3D compatibility
- DSA → Direct State Access
- DXT → S3 Texture Compression
- Data Initialization (GLSL) → Data Type (GLSL)#Constructors and initializers
- Data Type → Type
- Debug Context → OpenGL Context#Debug contexts
- Depth Buffer → Depth Test#Depth buffer
- Depth Clamp → Vertex Post-Processing#Depth clamping
- Depth Compare → Sampler Object#Comparison mode
- Depth Comparison → Sampler Object#Comparison mode
- Depth Image Format → Image Format#Depth formats
- Depth Mask → Write Mask#Depth Mask
- Depth Range → Vertex Post-Processing#Viewport array
- Depth Stencil Format → Image Format#Depth stencil formats
- Depth Stencil Image Format → Image Format#Depth stencil formats
- Depth Texture → Image Format#Depth formats
- Depth testing → Depth Test
- DevIL → Tools/DevIL
- Direct Texel Fetch → Sampler (GLSL)#Direct texel fetches
- Draw Base Index → Vertex Rendering#Base Index
- Draw Buffer → Framebuffer#Draw color buffers
- Draw Buffer Blend → Blending#Draw Buffers Blend
- Draw Buffers Blend → Blending#Draw Buffers Blend
- Draw Feedback → Vertex Rendering#Transform feedback rendering
- Draw Transform Feedback → Vertex Rendering#Transform feedback rendering
- Drawing Command → Glossary#Drawing command
- Drawing Lines over Polygons and Using Polygon Offset → Drawing Lines over Polygons
- Dual Source Blending → Blending#Dual Source Blending
- Dynamically Uniform Expression → Core Language (GLSL)#Dynamically uniform expression
- Early Depth Test → Early Fragment Test
- Early Z → Early Fragment Test
- Edge Sampling → Sampler Object#Edge value sampling
- Element Buffer → Vertex Specification#Index buffers