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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #401 to #450.

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  1. GLAPI/glIsTransformFeedback (7 revisions)
  2. GLAPI/glDeleteProgram (7 revisions)
  3. Transform Feedback/In Shader Specification (7 revisions)
  4. GLAPI/glDrawTransformFeedbackStream (7 revisions)
  5. GLAPI/glGetVertexAttrib (7 revisions)
  6. GLAPI/glIsQuery (7 revisions)
  7. OpenGL Reference (7 revisions)
  8. GLAPI/glDeleteTransformFeedbacks (7 revisions)
  9. GLAPI/glGenRenderbuffers (7 revisions)
  10. SPIR-V/Compilation (7 revisions)
  11. GLAPI/glGenQueries (7 revisions)
  12. Tools/FreeGLUT (7 revisions)
  13. GLAPI/glIsProgram (7 revisions)
  14. GLAPI/glIsFramebuffer (7 revisions)
  15. Shadow Mapping without shaders (7 revisions)
  16. GLAPI/glPolygonMode (7 revisions)
  17. GLAPI/glGenFramebuffers (7 revisions)
  18. History of Programmability (7 revisions)
  19. GLAPI/glPointParameter (7 revisions)
  20. GLAPI/glDeleteShader (7 revisions)
  21. GLAPI/glDeleteSync (7 revisions)
  22. GLAPI/glGenBuffers (7 revisions)
  23. GLAPI/glGetShaderSource (7 revisions)
  24. GLAPI/glGetProgramResourceIndex (7 revisions)
  25. FAQ/Clipping, Culling, and Visibility Testing (7 revisions)
  26. GLAPI/glGetShaderPrecisionFormat (7 revisions)
  27. GL EXT texture integer (7 revisions)
  28. GLAPI/glScissorIndexed (7 revisions)
  29. GLAPI/glGetProgramResourceLocationIndex (7 revisions)
  30. GLAPI/glScissorArray (7 revisions)
  31. GLAPI/glFinish (7 revisions)
  32. GLAPI/glVertexAttribFormat (6 revisions)
  33. Tools/Open Asset Import (6 revisions)
  34. GLAPI/glIsSampler (6 revisions)
  35. GLAPI/glDeleteVertexArrays (6 revisions)
  36. GLAPI/glReleaseShaderCompiler (6 revisions)
  37. Hardware specifics: NVidia (6 revisions)
  38. GLAPI/glGenSamplers (6 revisions)
  39. Portal:OpenGL Objects/Framebuffer Objects (6 revisions)
  40. Portal:OpenGL Concepts/Debugging (6 revisions)
  41. Tutorial4: Using Indices and Geometry Shaders (C /SDL) (6 revisions)
  42. Unique Color For Every Primitive (6 revisions)
  43. GLAPI/glMultiDrawElementsIndirect (6 revisions)
  44. Fixed Function Texture Binding (6 revisions)
  45. Shader Subroutine/Introspection (6 revisions)
  46. GLAPI/glIsBuffer (6 revisions)
  47. GLAPI/glGetProgramInterface (6 revisions)
  48. Multisample Texture (6 revisions)
  49. GLAPI/glHint (6 revisions)
  50. GLAPI/glPrimitiveRestartIndex (6 revisions)

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