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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #1 to #50.
- Getting Started (202 revisions)
- Common Mistakes (180 revisions)
- FAQ (153 revisions)
- Vertex Specification (139 revisions)
- Framebuffer Object (126 revisions)
- Related toolkits and APIs (118 revisions)
- Buffer Object (110 revisions)
- Type Qualifier (GLSL) (107 revisions)
- History of OpenGL (92 revisions)
- Texture (82 revisions)
- Texture Storage (82 revisions)
- Data Type (GLSL) (81 revisions)
- Sampler (GLSL) (79 revisions)
- General OpenGL (79 revisions)
- User Wish List (79 revisions)
- Vertex Rendering (73 revisions)
- Language bindings (72 revisions)
- OpenGL Loading Library (69 revisions)
- Program Introspection (69 revisions)
- Geometry Shader (68 revisions)
- Tessellation (68 revisions)
- Image Format (66 revisions)
- OpenGL Extension (64 revisions)
- Interface Block (GLSL) (64 revisions)
- OpenGL Shading Language (62 revisions)
- Built-in Variable (GLSL) (62 revisions)
- GLSL : common mistakes (59 revisions)
- OpenGL Object (59 revisions)
- Shader Compilation (59 revisions)
- Core Language (GLSL) (59 revisions)
- Image Load Store (52 revisions)
- Debugging Tools (50 revisions)
- Primitive (50 revisions)
- Uniform (GLSL) (49 revisions)
- Main Page (48 revisions)
- Memory Model (48 revisions)
- Compute Shader (48 revisions)
- Layout Qualifier (GLSL) (42 revisions)
- Tutorial: OpenGL 3.1 The First Triangle (C++/Win) (42 revisions)
- Transform Feedback (41 revisions)
- Framebuffer (41 revisions)
- Platform specifics: Windows (40 revisions)
- Object Mouse Trackball (40 revisions)
- Creating an OpenGL Context (WGL) (40 revisions)
- GLSL Object (40 revisions)
- Rendering Pipeline Overview (40 revisions)
- Uniform Buffer Object (39 revisions)
- Fragment Shader (38 revisions)
- Framebuffer Object Extension Examples (37 revisions)
- Platform specifics: Linux (37 revisions)