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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #351 to #400.

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  1. GLAPI/glGetActiveUniformBlockName (8 revisions)
  2. GLAPI/glGetAttribLocation (8 revisions)
  3. GLAPI/glStencilMaskSeparate (8 revisions)
  4. GLAPI/glBindRenderbuffer (8 revisions)
  5. GLAPI/glDrawArrays (8 revisions)
  6. GLAPI/glGetAttachedShaders (8 revisions)
  7. GLAPI/glGetShaderInfoLog (8 revisions)
  8. GLAPI/glClearBufferSubData (8 revisions)
  9. GLAPI/glCreateProgram (8 revisions)
  10. Vertex Processing (8 revisions)
  11. GLAPI/glDetachShader (8 revisions)
  12. Example/GLSL Shader Compile Error Testing (8 revisions)
  13. GLAPI/glGetShader (8 revisions)
  14. MinGW (8 revisions)
  15. GLAPI/glGetSync (8 revisions)
  16. GLAPI/glShaderBinary (8 revisions)
  17. GLAPI/glCopyImageSubData (8 revisions)
  18. GLAPI/glTexStorage3DMultisample (8 revisions)
  19. GLAPI/glResumeTransformFeedback (8 revisions)
  20. GLAPI/glBindTransformFeedback (8 revisions)
  21. GLAPI/glFenceSync (8 revisions)
  22. GLAPI/glDeleteProgramPipelines (8 revisions)
  23. GLAPI/glIsTexture (8 revisions)
  24. Fonts (8 revisions)
  25. Vertex Texture Fetch (8 revisions)
  26. GLAPI/glGetProgramInfoLog (8 revisions)
  27. Portal:Development Tools (8 revisions)
  28. Post Transform Cache (8 revisions)
  29. GLAPI/glGenTextures (8 revisions)
  30. GLAPI/glDepthFunc (8 revisions)
  31. GLAPI/glSampleMask (8 revisions)
  32. Vertex Rendering/Rendering Failure (8 revisions)
  33. Example/GLSL Full Compile Linking (8 revisions)
  34. Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT) (8 revisions)
  35. GLAPI/glLineWidth (8 revisions)
  36. Fixed Function Pipeline (8 revisions)
  37. GLAPI/glBindVertexArray (8 revisions)
  38. GLAPI/glValidateProgram (8 revisions)
  39. Example/GLSL Program Link Error Testing (7 revisions)
  40. GLAPI/glIsShader (7 revisions)
  41. GLAPI/glGenVertexArrays (7 revisions)
  42. FAQ/Stencil Mask (7 revisions)
  43. Tessellation Evaluation Shader/Defined Inputs (7 revisions)
  44. Floating point and mipmapping and filtering (7 revisions)
  45. GLAPI/glGenTransformFeedbacks (7 revisions)
  46. GLAPI/glIsVertexArray (7 revisions)
  47. Portal:OpenGL Shading Language/Intro (7 revisions)
  48. GLAPI/glUseProgram (7 revisions)
  49. GLAPI/glDeleteFramebuffers (7 revisions)
  50. GLAPI/glIsRenderbuffer (7 revisions)

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