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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #101 to #150.
- Empty FBO → Framebuffer Object#Empty framebuffers
- Empty Framebuffer → Framebuffer Object#Empty framebuffers
- Enable Depth Buffering → Early Fragment Test
- Error Checking → OpenGL Error#Testing for errors
- Example → Category:Example Code
- Explicit Uniform Location → Uniform (GLSL)#Explicit uniform location
- Extension → OpenGL Extension
- Extension Loading Library → OpenGL Loading Library
- Extension loading → Load OpenGL Functions
- Extensions → OpenGL Extension
- FBO → Framebuffer Object
- Feedback In Shader Binding → Transform Feedback#In-shader specification
- Feedback With Doubles → Transform Feedback#Doubles and alignment
- Fence Sync → Sync Object#Fence
- Float Precision → Small Float Formats#Numeric limits and precision
- Force Early Depth → Early Fragment Test#Explicit specification
- Force Early Test → Early Fragment Test#Explicit specification
- Force Early Z → Early Fragment Test#Explicit specification
- Fragment Discard → Fragment#Fragment discard
- Fragment Discarding → Fragment#Fragment discard
- Fragment Shader/Defined Uniforms → Shader/Defined Uniforms
- Fragment Shader Output → Fragment Shader#Outputs
- Fragment Shader Output Buffer → Fragment Shader#Output buffers
- Framebuffer Clear → Framebuffer#Buffer clearing
- Framebuffer Clearing → Framebuffer#Buffer clearing
- Framebuffer Colorspace → Framebuffer#Colorspace
- Framebuffer Completeness → Framebuffer Object#Framebuffer Completeness
- Framebuffer Draw Buffer → Framebuffer#Draw color buffers
- Framebuffer Feedback Loop → Memory Model#Framebuffer objects
- Framebuffer Invalidation → Framebuffer Object#Invalidation
- Framebuffer Object Examples → Framebuffer Object Extension Examples
- Framebuffer Object Structure → Framebuffer Object#Framebuffer Object Structure
- Framebuffer Objects → Framebuffer Object
- Framebuffer Read Buffer → Framebuffer#Read color buffer
- FreeGLUT → Tools/FreeGLUT
- FreeImage → Tools/FreeImage
- Function (GLSL) → Core Language (GLSL)#Functions
- Function Parameter → Core Language (GLSL)#Parameters
- Function Parameter (GLSL) → Core Language (GLSL)#Parameters
- GLAPI → Category:Core API Reference
- GLAPI/glBlendEquation → GLAPI/glBlendEquationSeparate
- GLAPI/glBlendFunc → GLAPI/glBlendFuncSeparate
- GLAPI/glBlendFuncSeparatei → GLAPI/glBlendFuncSeparate
- GLAPI/glCreateShaderProgramv → GLAPI/glCreateShaderProgram
- GLAPI/glDisable → GLAPI/glEnable
- GLAPI/glDisableVertexAttribArray → GLAPI/glEnableVertexAttribArray
- GLAPI/glDisablei → GLAPI/glEnable
- GLAPI/glEnablei → GLAPI/glEnable
- GLAPI/glEndConditionalRender → GLAPI/glBeginConditionalRender
- GLAPI/glEndQuery → GLAPI/glBeginQuery