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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.

Showing below up to 50 results in range #1 to #50.

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  1. Getting Started (202 revisions)
  2. Common Mistakes (180 revisions)
  3. FAQ (153 revisions)
  4. Vertex Specification (139 revisions)
  5. Framebuffer Object (126 revisions)
  6. Related toolkits and APIs (118 revisions)
  7. Buffer Object (110 revisions)
  8. Type Qualifier (GLSL) (107 revisions)
  9. History of OpenGL (92 revisions)
  10. Texture (82 revisions)
  11. Texture Storage (82 revisions)
  12. Data Type (GLSL) (81 revisions)
  13. Sampler (GLSL) (79 revisions)
  14. General OpenGL (79 revisions)
  15. User Wish List (79 revisions)
  16. Vertex Rendering (73 revisions)
  17. Language bindings (72 revisions)
  18. OpenGL Loading Library (69 revisions)
  19. Program Introspection (69 revisions)
  20. Geometry Shader (68 revisions)
  21. Tessellation (68 revisions)
  22. Image Format (66 revisions)
  23. OpenGL Extension (64 revisions)
  24. Interface Block (GLSL) (64 revisions)
  25. OpenGL Shading Language (62 revisions)
  26. Built-in Variable (GLSL) (62 revisions)
  27. GLSL : common mistakes (59 revisions)
  28. OpenGL Object (59 revisions)
  29. Shader Compilation (59 revisions)
  30. Core Language (GLSL) (59 revisions)
  31. Image Load Store (52 revisions)
  32. Debugging Tools (50 revisions)
  33. Primitive (50 revisions)
  34. Uniform (GLSL) (49 revisions)
  35. Main Page (48 revisions)
  36. Memory Model (48 revisions)
  37. Compute Shader (48 revisions)
  38. Layout Qualifier (GLSL) (42 revisions)
  39. Tutorial: OpenGL 3.1 The First Triangle (C++/Win) (42 revisions)
  40. Transform Feedback (41 revisions)
  41. Framebuffer (41 revisions)
  42. Platform specifics: Windows (40 revisions)
  43. Object Mouse Trackball (40 revisions)
  44. Creating an OpenGL Context (WGL) (40 revisions)
  45. GLSL Object (40 revisions)
  46. Rendering Pipeline Overview (40 revisions)
  47. Uniform Buffer Object (39 revisions)
  48. Fragment Shader (38 revisions)
  49. Framebuffer Object Extension Examples (37 revisions)
  50. Platform specifics: Linux (37 revisions)

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