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== [[Calculating a Surface Normal]] ==
== [[Calculating a Surface Normal]] ==


Required for OpenGL lighting.
Required from the application by OpenGL for lighting calculations.


== [[Vector Dot Product]] ==
== [[Vector Dot Product]] ==


Useful in lighting calculations.
Useful in lighting calculations.

Revision as of 07:26, 5 April 2006

Calculating a Surface Normal

Required from the application by OpenGL for lighting calculations.

Vector Dot Product

Useful in lighting calculations.