User contributions for Dorbie
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5 April 2006
- 07:2607:26, 5 April 2006 diff hist −64 Math and algorithms No edit summary
- 07:2607:26, 5 April 2006 diff hist 0 Calculating a Surface Normal No edit summary
- 07:2607:26, 5 April 2006 diff hist +37 Math and algorithms →[[Calculating a Surface Normal]]
- 07:2407:24, 5 April 2006 diff hist +14 Calculating a Surface Normal No edit summary
- 07:2407:24, 5 April 2006 diff hist +2 Calculating a Surface Normal No edit summary
- 07:2307:23, 5 April 2006 diff hist +419 N Calculating a Surface Normal No edit summary
- 07:1107:11, 5 April 2006 diff hist +8 Math and algorithms No edit summary
- 07:1107:11, 5 April 2006 diff hist +125 N Math and algorithms No edit summary
- 07:0807:08, 5 April 2006 diff hist +169 N Related toolkits and APIs No edit summary
- 07:0007:00, 5 April 2006 diff hist +104 Main Page →[[History of OpenGL]]
- 06:5806:58, 5 April 2006 diff hist +7 History of OpenGL No edit summary
- 06:5506:55, 5 April 2006 diff hist −2 History of OpenGL No edit summary
- 06:5406:54, 5 April 2006 diff hist +1,619 N History of OpenGL No edit summary
- 06:3206:32, 5 April 2006 diff hist +30 Main Page →About this Wiki
- 06:3106:31, 5 April 2006 diff hist +137 Main Page →About this Wiki
29 March 2006
- 09:3709:37, 29 March 2006 diff hist −1 Shading languages →[[Shading languages: General]]
- 09:3709:37, 29 March 2006 diff hist −1,693 Shading languages →moved to subsection
- 09:3609:36, 29 March 2006 diff hist +1,609 N Shading languages: General No edit summary current
26 March 2006
- 05:4405:44, 26 March 2006 diff hist +83 Shading languages →[[Shading languages: General]]
- 05:3905:39, 26 March 2006 diff hist +1,611 Shading languages →[[Shading languages: General]]
6 March 2006
- 06:5706:57, 6 March 2006 diff hist +3 Viewing and Transformations →How does the camera work in OpenGL?
- 06:5506:55, 6 March 2006 diff hist +4 m Getting Started →Linux
- 06:5206:52, 6 March 2006 diff hist −17 Getting Started →Linux
- 06:4906:49, 6 March 2006 diff hist +233 Getting Started No edit summary
- 06:4606:46, 6 March 2006 diff hist +129 m Getting Started →Linux
- 06:4206:42, 6 March 2006 diff hist 0 m Getting Started →Linux
- 06:4106:41, 6 March 2006 diff hist +737 Getting Started →Linux
3 March 2006
- 09:5209:52, 3 March 2006 diff hist +746 OpenGL Extension →Introduction to the extension mechanism
- 09:4409:44, 3 March 2006 diff hist +50 Shading languages →[[Shading languages: General]]
- 09:4209:42, 3 March 2006 diff hist +540 Shading languages General shader discussion section, this should cover a shader's place in the pipeline
- 09:3409:34, 3 March 2006 diff hist +894 Viewing and Transformations →I put my gluLookAt() call on my Projection matrix and now fog, lighting, and texture mapping don't work correctly. What happened?
- 09:2709:27, 3 March 2006 diff hist +2,064 Viewing and Transformations →How can I create a stereo view?
- 09:0909:09, 3 March 2006 diff hist −2 Viewing and Transformations updated Steve Baker's URL (link was broken)
- 09:0709:07, 3 March 2006 diff hist +527 Viewing and Transformations →How does the camera work in OpenGL?
- 04:5904:59, 3 March 2006 diff hist +3 Viewing and Transformations →How does the camera work in OpenGL?
- 04:5904:59, 3 March 2006 diff hist +60 Viewing and Transformations →How does the camera work in OpenGL?