Math and algorithms: Difference between revisions
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== Calculating a Surface Normal == | == [[Calculating a Surface Normal]] == | ||
Required for OpenGL lighting. | Required for OpenGL lighting. | ||
== Vector Dot Product == | == [[Vector Dot Product]] == | ||
Useful in lighting calculations. | Useful in lighting calculations. |
Revision as of 07:11, 5 April 2006
Calculating a Surface Normal
Required for OpenGL lighting.
Vector Dot Product
Useful in lighting calculations.