Math and algorithms: Difference between revisions

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== Calculating a Surface Normal ==
== [[Calculating a Surface Normal]] ==


Required for OpenGL lighting.
Required for OpenGL lighting.


== Vector Dot Product ==
== [[Vector Dot Product]] ==


Useful in lighting calculations.
Useful in lighting calculations.

Revision as of 07:11, 5 April 2006

Calculating a Surface Normal

Required for OpenGL lighting.

Vector Dot Product

Useful in lighting calculations.