Example/Texture Array Creation: Revision history

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3 January 2018

18 April 2014

  • curprev 09:3909:39, 18 April 2014 Jiawen talk contribs 1,662 bytes +410 Added a mipLevelCount variable to clarify that there's only 1 mip level. Clarified what the zeroes mean in glTexSubImage3D and fixed a bug in the call: levelCount -> layerCount.

25 July 2013

3 May 2013