Talk:Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)
		
		
		
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- This article needs cleanup. A proper tutorial would actually explain how all of these things work, not just regurgitate code and commenting at the user. Also, the format is poor. Alfonse 18:30, 19 August 2009 (UTC)
- Also, the article could use some nice Wiki links to appropriate pages. Alfonse 18:30, 19 August 2009 (UTC)
 
I don' t think this is very useful. IMHO it should be along the lines of http://stackoverflow.com/questions/8923174/opengl-vao-best-practices . --Wimbledon256 (talk) 09:05, 29 November 2013 (PST)
SDL include/compilation
For compilation on Linux, I think sdl-config should be used:
- `sdl-config --cflags`gives the proper include path for SDL headers (for example:- -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT);
- `sdl-config --libs`gives the proper library path and links with SDL (for example:- -L/usr/lib -lSDL);
- This should help compilation configuration for non-standard installations (not in /usror/usr/local);
- sdl-config --cflagsis provided/installed with SDL;
- This mechanism is also used by other libraries (like libpng, which has libpng-config, OpenAL, XML2, etc.);
- Therefore, the include in C/C++ programs should be <SDL.h>, not<SDL/SDL.h>.
- --Dhe 19:19, 19 August 2009 (UTC)
SDL version
The article should make it clear that the code *requires* SDL version 1.3, which is currently (2010.3.14) not the stable, officially distributed SDL version. SDL_WindowID doesn't even exist as a type in SDL 1.2
Luigi.Galli 15:26, 14 March 2010 (UTC)