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- Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL)
- Tutorial1: Rendering shapes with glDrawRangeElements, VAO, VBO, shaders (C++ / freeGLUT)
- Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL)
- Tutorial3: Rendering 3D Objects (C /SDL)
- Tutorial4: Using Indices and Geometry Shaders (C /SDL)
- Tutorial: OpenGL 3.0 Context Creation (GLX)
- Tutorial: OpenGL 3.1 The First Triangle (C++/Win)
- Tutorials