User contributions for Holocronweaver
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25 June 2018
- 04:3604:36, 25 June 2018 diff hist −1 m Sampler (GLSL) →See also: fix typo
10 November 2014
- 21:2621:26, 10 November 2014 diff hist +10 m OpenGL Loading Library →GL3W: mention support for Mac OS X
23 August 2014
- 19:1619:16, 23 August 2014 diff hist −21 m User:Holocronweaver No edit summary current
- 19:1519:15, 23 August 2014 diff hist +199 N User:Holocronweaver introduction
23 January 2014
- 02:5002:50, 23 January 2014 diff hist 0 m Performance →FPS vs. Frame Time: correct calculation error
- 00:1000:10, 23 January 2014 diff hist +28 Performance →FPS vs. Frame Time: frame time should not be capitalized, and FPS is only nonlinear in the time domain, not frequency domain
12 January 2014
- 08:0808:08, 12 January 2014 diff hist +7 m Transform Feedback →Limitations: correct typo
- 07:2207:22, 12 January 2014 diff hist +341 Vertex Rendering →Transform feedback rendering
- 07:2007:20, 12 January 2014 diff hist +347 Transform Feedback →Feedback rendering
5 January 2014
- 00:1200:12, 5 January 2014 diff hist −5 m Transform Feedback/In Shader Specification replace reference to prior pound sign with specific number as example
- 00:1100:11, 5 January 2014 diff hist +5 m Transform Feedback/In Shader Specification using pound sign to represent an integer in source block causes problem with syntax highlighting
4 January 2014
- 17:2917:29, 4 January 2014 diff hist 0 m Transform Feedback fix link typo
23 November 2013
- 04:4704:47, 23 November 2013 diff hist +324 N Talk:Data Type (GLSL) Created page with "=Vector Initialization= A pair of examples given for vector initialization seems to contradict each other. It is shown that vec3(vec4()) is permitted, but not vec2(vec3()). ..." current
- 04:4504:45, 23 November 2013 diff hist +31 m Data Type (GLSL) →Vector constructors: add missing source tags
- 04:4404:44, 23 November 2013 diff hist 0 m Data Type (GLSL) →Vector constructors: oops, added the parnthesis to the wrong line
- 04:4304:43, 23 November 2013 diff hist +1 m Data Type (GLSL) →Vector constructors: add missing close parenthesis