User contributions for Ebraminio
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13 February 2011
- 21:4721:47, 13 February 2011 diff hist +5 N User:Ebraminio Created page with "Hi :)" current
- 21:4521:45, 13 February 2011 diff hist −6 Coloring a bitmap No edit summary
- 21:4321:43, 13 February 2011 diff hist −3 Cg →A sample Cg vertex shader
- 21:4221:42, 13 February 2011 diff hist +40 Calculating a Surface Normal No edit summary
- 21:4121:41, 13 February 2011 diff hist −16 Buffer Object →Mapping
- 21:4121:41, 13 February 2011 diff hist +14 Buffer Texture →Creation and Management
- 21:4021:40, 13 February 2011 diff hist +24 Buffer Object →Mapping
- 21:3921:39, 13 February 2011 diff hist +10 Transparency Sorting →Another Good Trick
- 21:3821:38, 13 February 2011 diff hist −154 Array Texture No edit summary
- 21:3421:34, 13 February 2011 diff hist +26 Blending →Dual Source Blending
- 21:3321:33, 13 February 2011 diff hist +26 Blending →Blending Parameters
- 21:3321:33, 13 February 2011 diff hist +26 Blending →Blend Equations
- 21:3221:32, 13 February 2011 diff hist +26 Buffer Object →Binding indexed targets
- 21:2721:27, 13 February 2011 diff hist 0 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) →GLRenderer Class: ops
- 21:2621:26, 13 February 2011 diff hist +212 Tutorial: OpenGL 3.1 The First Triangle (C++/Win) No edit summary
- 21:2421:24, 13 February 2011 diff hist +15 Tutorial: OpenGL 3.0 Context Creation (GLX) No edit summary
- 21:2221:22, 13 February 2011 diff hist +75 Tutorial4: Using Indices and Geometry Shaders (C /SDL) No edit summary
- 21:2121:21, 13 February 2011 diff hist +60 Tutorial3: Rendering 3D Objects (C /SDL) No edit summary
- 21:1921:19, 13 February 2011 diff hist +15 Tutorial1: Creating a Cross Platform OpenGL 3.2 Context in SDL (C / SDL) No edit summary
- 21:1821:18, 13 February 2011 diff hist +30 Tutorial2: VAOs, VBOs, Vertex and Fragment Shaders (C / SDL) source tag