List of specification categories
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The following is the list of categories used in the COLLADA Specification. The goal is to provide broad groupings of related elements to help show the relationship among them and make it easier for developers or users to find relevant elements.
Updated for the 1.5.0 Specification.
((EDITOR: This page needs the following improvement: Needs descriptions of all categories ))
COLLADA Section |
Category | Description |
---|---|---|
Core | Animation | |
Core | Camera | |
Core | Controller | |
Core | Data Flow | |
Core | Data Flow (for both indexed and | |
Core | Extensibility | |
Core | Geometry | |
Core | Lighting | |
Core | Metadata | |
Core | Scene | |
Core | Transform | |
FX | Effect | |
FX | Materials | |
FX | Parameters | |
FX | Profile | |
FX | Rendering | |
FX | Shaders | |
FX | Texturing | |
Physics | Analytical Shape | |
Physics | Physics Material | |
Physics | Physics Model | |
Physics | Physics Scene | |
Types... | ||
B-Rep | Curves | The geometric representation of edges in the parametric space of the surface that is bounded by these edges. |
B-Rep | Geometry | |
B-Rep | Surfaces | |
B-Rep | Topology | Specifies entities (vertices, edges, and so on) that limit the corresponding unbounded geometry. |
B-Rep | Transformation | |
Kinematics | Articulated systems | Controls the behavior of a kinematics model. |
Kinematics | Joints | Defines joints independently of physics, allowing multiple axes and complex joints. |
Kinematics | Kinematics models | |
Kinematics | Kinematics scenes | Instantiated model for a concrete scene; defines the links that are used and the current configuration of the scene. |