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  • =WebGL API Reference= : [[Reference:activeTexture|activeTexture]] ...
    5 KB (400 words) - 00:37, 5 August 2012
  • Currently compiling and linking shaders is semi-synchronous. Calling compileShader or linkProgram can be asynchronous but all but the most trivial of programs ...redObjectImpl. Copying a WebGLSharedObject effectively just makes an a new reference. ...
    26 KB (3,805 words) - 16:23, 29 April 2013