Talk:HandlingHighDPI
The method described on this wiki page does not work for me with Safari. I'm using 6.0.2 with WebGL enabled through the Developer menu. Anyone know of a work around?
The page shows the following:-
<canvas width="111" height="222" style="width: 333px; height: 444px;"></canvas>
When I view the demo it is the other way around.
Non DPI aware canvas
<canvas width="512" height="512" style="width: 512px; height: 512px;"></canvas>
DPI aware canvas
<canvas width="1024" height="1024" style="width: 512px; height: 512px;"></canvas>
So the buffer canvas is larger than the css canvas.