Presentations: Difference between revisions

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** Compression improvements in [https://code.google.com/p/webgl-loader/ webgl-loader]
** Compression improvements in [https://code.google.com/p/webgl-loader/ webgl-loader]
* Brandon Jones
* Brandon Jones
** Using [http://code.google.com/p/crunch/ crunch] on Web Workers to achieve smoother frame rates in [http://code.google.com/p/webgl-ios-rage/ WebGL iOS Rage demo]
* Bill Baxter and James Darpinian, Google
* Bill Baxter and James Darpinian, Google
** [https://docs.google.com/a/google.com/presentation/d/1zZgkOcQmpq2vHy9B6_2tF49ILKeasLqXrsrCn-Ni_vY/edit#slide=id.p Google MapsGL]
* Brandon Jones and Fabrice Robinet, Motorola Mobility
* Brandon Jones and Fabrice Robinet, Motorola Mobility
** [https://github.com/Motorola-Mobility/collada2json COLLADA2JSON]
* Fabien Cellier
* Fabien Cellier
* Ben Houston, Exocortex
* Ben Houston, Exocortex

Revision as of 00:12, 11 August 2012

SIGGRAPH 2012 WebGL BOF

AMD Fusion Developer Summit June 2012

  • GPU Acceleration in Chrome PDF

DevCon5 Santa Clara April 2012

FITC Spotlight Javascript

  • University of Toronto, March 24, 2012
  • Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
  • Presentation material

Universität Salzburg March 2012

  • WebGL: Overview and Performance Discussion Slides

SXSW 2012

WebGL Camp #4

DevCon5 Santa Clara 2011

Google Tech Talk November 2011

New Game SF 2011

DevCon5 Austin 2011

SIGGRAPH 2011 WebGL BOF

DevCon5 NYC 2011

WebGL Camp #3

MIT IAP 2011

WebGL Camp #2

WebGL Camp #1