Presentations: Difference between revisions

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FITC Spotlight Javascript: Removed dead link
SIGGRAPH 2012 WebGL BOF: Removed dead links
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** Cesium: WebGL for Globes and Maps ([https://github.com/AnalyticalGraphicsInc/cesium/wiki/presentations/CesiumWebGLForGlobesAndMaps.pdf slides])
** Cesium: WebGL for Globes and Maps ([https://github.com/AnalyticalGraphicsInc/cesium/wiki/presentations/CesiumWebGLForGlobesAndMaps.pdf slides])
** Demos
** Demos
*** Satellite visualization ([http://cesium.agi.com/LotsOfSatellites/ demo])
*** Satellite visualization (demo)
*** Supporting 3D, 2D, and Columbus view (2.5D) maps with one API built on WebGL ([http://cesium.agi.com/CesiumViewer/index.html?source=Gallery/BAMS_C4ISR.czml&play=1&loop=1 demo])
*** Supporting 3D, 2D, and Columbus view (2.5D) maps with one API built on WebGL (demo)
*** [http://cesium.agi.com/ More Cesium demos]
*** More Cesium demos - now password protected
** [https://github.com/AnalyticalGraphicsInc/cesium Source Code]
** [https://github.com/AnalyticalGraphicsInc/cesium Source Code]
*** Open source.  Apache 2.0 license.  Free for commercial and non-commercial use.  Contributions welcome.
*** Open source.  Apache 2.0 license.  Free for commercial and non-commercial use.  Contributions welcome.
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** [https://github.com/xml3d/xml3d.js xml3d.js], the WebGL implementation
** [https://github.com/xml3d/xml3d.js xml3d.js], the WebGL implementation
* Ben Vanik, Google
* Ben Vanik, Google
** [https://github.com/benvanik/blk-game blk-game]: a multiplayer JavaScript/WebGL voxel world game demo
** blk-game: a multiplayer JavaScript/WebGL voxel world game demo
* Won Chun, Google
* Won Chun, Google
** Compression improvements in [https://code.google.com/p/webgl-loader/ webgl-loader]
** Compression improvements in [https://code.google.com/archive/p/webgl-loader/ webgl-loader]
* Brandon Jones
* Brandon Jones
** Using [http://code.google.com/p/crunch/ crunch] on Web Workers to achieve smoother frame rates in [http://code.google.com/p/webgl-ios-rage/ WebGL iOS Rage demo]
** Using [http://code.google.com/p/crunch/ crunch] on Web Workers to achieve smoother frame rates in [http://code.google.com/p/webgl-ios-rage/ WebGL iOS Rage demo]
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** [https://docs.google.com/a/google.com/presentation/d/1zZgkOcQmpq2vHy9B6_2tF49ILKeasLqXrsrCn-Ni_vY/edit#slide=id.p Google MapsGL]
** [https://docs.google.com/a/google.com/presentation/d/1zZgkOcQmpq2vHy9B6_2tF49ILKeasLqXrsrCn-Ni_vY/edit#slide=id.p Google MapsGL]
* Brandon Jones and Fabrice Robinet, Motorola Mobility
* Brandon Jones and Fabrice Robinet, Motorola Mobility
** [https://github.com/KhronosGroup/collada2json COLLADA2JSON on github] [http://rest3d.fl4re.com/webgl demo] (currently best viewed in Chrome)
** COLLADA2JSON on github [http://rest3d.fl4re.com/webgl demo] (currently best viewed in Chrome)
* Fabien Cellier
* Fabien Cellier
** [http://openscales.org/news/openscalesgl-announce.html OpenscalesGL]
** [http://openscales.org/news/openscalesgl-announce.html OpenscalesGL]

Revision as of 11:36, 8 August 2017

SIGGRAPH 2017 WebGL BOF

September 2016 WebGL Meetups


SIGGRAPH 2016 WebGL and glTF BOF

University of Pennsylvania Fall 2015

"API Wrangling with ANGLE": Shannon Woods, Google

  • Invited presentation at Patrick Cozzi's CIS 565 course

SIGGRAPH Asia 2015 Course

"Building 3D Web Applications Using WebGL"

Invited course thanks to Arno Zinke from Lagoa.

SIGGRAPH 2015 WebGL BOF

WebGL Paris 2014

University of Pennsylvania Fall 2014

SIGGRAPH 2014 WebGL BOF

SIGGRAPH 2014 Real-Time Live

SIGGRAPH 2013 WebGL BOF

SIGGRAPH 2012 Course "Graphics Programming for the Web"

SIGGRAPH 2012 WebGL BOF

AMD Fusion Developer Summit June 2012

  • GPU Acceleration in Chrome PDF

DevCon5 Santa Clara April 2012

FITC Spotlight Javascript

  • University of Toronto, March 24, 2012
  • Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
  • Presentation material - Content gone

Universität Salzburg March 2012

  • WebGL: Overview and Performance Discussion Slides

SXSW 2012

WebGL Camp #4

  • Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
  • Schedule and Links to Talks - Content gone

DevCon5 Santa Clara 2011

Google Tech Talk November 2011

New Game SF 2011

DevCon5 Austin 2011

SIGGRAPH 2011 WebGL BOF

DevCon5 NYC 2011

WebGL Camp #3

  • Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
  • Schedule and Links to Talks - Content gone

MIT IAP 2011

  • MIT, January 12, 2011
  • Slides - Content gone

WebGL Camp #2

  • Hosted at SRI International, Menlo Park, CA, on December 14, 2010
  • Schedule and Links to Talks - Content gone

WebGL Camp #1

  • Hosted at Stanford University, Palo Alto, CA on June 25, 2010
  • Schedule and Links to Talks - Content gone