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==WebGL Paris 2014== | |||
* [http://www.webglparis.com/#prec Videos, slides and resources from WebGL Paris 2014] | |||
==University of Pennsylvania Fall 2014== | ==University of Pennsylvania Fall 2014== | ||
Revision as of 15:59, 12 May 2015
WebGL Paris 2014
University of Pennsylvania Fall 2014
- WebGL: Status, Survey and Futures: invited presentation at Patrick Cozzi's CIS 565 course
SIGGRAPH 2014 WebGL BOF
- Introduction || Ken Russell, Chair, WebGL Working Group
- SRC: Shape Resource Container (Project page) || Johannes Behr, Fraunhofer
- Three.js (Project page) || Ricardo Cabello
- MathBox2: Work in Progress || Steven Wittens, Conquer Mobile / Acko.net
- Sketchfab || Alban Denoyel, Sketchfab
- Verold || Ross McKegney, Verold
- WebGL in Internet Explorer || Ben Constable, Microsoft
SIGGRAPH 2014 Real-Time Live
SIGGRAPH 2013 WebGL BOF
- WebGL on NVIDIA Shield (Barthold Lichtenbelt, NVIDIA)
- WebGL in Internet Explorer 11 [Slides] (Ben Constable, Microsoft)
- The Progressively Ordered Primitive (POP) Buffer (Johannes Behr, Fraunhofer IGD)
- glTF (Fabrice Robinet)
- Cesium and Doarama (Patrick Cozzi, AGI and Chris Cooper, NICTA)
- MultiPlay (Ashraf Samy Hegab)
- The New Google Maps (Brian Cornell, Google)
SIGGRAPH 2012 Course "Graphics Programming for the Web"
- Covering Canvas 2D, CSS, WebGL and WebCL
- Slides available open source from https://github.com/KhronosGroup/siggraph2012course
- Introduction: Pushkar Joshi, Motorola Mobility
- Canvas and CSS: Pushkar Joshi, Motorola Mobility
- WebGL: Zhenyao Mo, Google, Inc.; Kenneth Russell, Google, Inc
- WebCL: Mikael Bourges-Sevenier, Motorola Mobility
SIGGRAPH 2012 WebGL BOF
- Patrick Cozzi, Analytical Graphics Inc.
- Cesium: WebGL for Globes and Maps (slides)
- Demos
- Satellite visualization (demo)
- Supporting 3D, 2D, and Columbus view (2.5D) maps with one API built on WebGL (demo)
- More Cesium demos
- Source Code
- Open source. Apache 2.0 license. Free for commercial and non-commercial use. Contributions welcome.
- Neil Trevett, Khronos
- Kristian Sons, DFKI
- XML3D Museum: slides, online
- XML3D Web site
- xml3d.js, the WebGL implementation
- Ben Vanik, Google
- blk-game: a multiplayer JavaScript/WebGL voxel world game demo
- Won Chun, Google
- Compression improvements in webgl-loader
- Brandon Jones
- Using crunch on Web Workers to achieve smoother frame rates in WebGL iOS Rage demo
- Bill Baxter and James Darpinian, Google
- Brandon Jones and Fabrice Robinet, Motorola Mobility
- COLLADA2JSON on github demo (currently best viewed in Chrome)
- Fabien Cellier
- Ben Houston, Exocortex
- Collaborative Digital Content Creation tool using WebGL
- Web Site
- Johannes Behr, Fraunhofer
- Out of Core Rendering Techniques
- Efficient Binary Meshes in X3DOM refined: Not just images anymore!
- Online demos
- YouTube video of power plant model
- YouTube video of BMW F30 model
- Other links: X3DOM, X3DOM at SIGGRAPH
- Luis Kabongo, Vicomtech
- Dov Amihod and Thiago Costa, GetTeamUp
- Multi-Optics(r) Rendering with Real-Time 3D Collaboration
- Web Site
AMD Fusion Developer Summit June 2012
- GPU Acceleration in Chrome PDF
DevCon5 Santa Clara April 2012
- WebGL, WebCL and Beyond PDF Video
- WebGL: Hands On Video
- All videos
FITC Spotlight Javascript
- University of Toronto, March 24, 2012
- Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
- Presentation material
Universität Salzburg March 2012
- WebGL: Overview and Performance Discussion Slides
SXSW 2012
- What WebGL Will Mean for the Web
- Leaving Flatland: Getting Started with WebGL (Nicolas Garcia Belmonte, Luz Caballero).
WebGL Camp #4
- Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
- Schedule and Links to Talks
DevCon5 Santa Clara 2011
- Slides (Neil Trevett (NVIDIA), Zhenyao Mo (Google))
- WebGL: Hands On (Zhenyao Mo, Google)
Google Tech Talk November 2011
- Exporting 3D Scenes from Maya to WebGL Using Clang and LLVM (Jochen Wilhelmy)
New Game SF 2011
- Debugging and Optimizing WebGL Applications (Ben Vanik and Ken Russell, Google)
- Demos are in New Game folder of WebGL Samples project
DevCon5 Austin 2011
- WebGL, WebCL and Beyond! (Neil Trevett, NVIDIA)
- WebGL: Hands On (Steve Baker, Intific)
SIGGRAPH 2011 WebGL BOF
- Introduction and State of WebGL (Ken Russell, Google)
- Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
- Slides are in the presentation above
- Experimental Offscreen Tabs API
- Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
- Slide is in the presentation above
- Earlier presentation with more detail on the algorithm
- Google Code project
- Volume Raycasting in WebGL (John Congote, Vicomtech)
- WebGL on Tegra 2 (Neil Trevett, NVIDIA)
- Request for articles: OpenGL Insights book (Patrick Cozzi, Analytical Graphics, Inc.)
- My Robot Nation (Mark Danks, Kodama Studios)
- WebGL and html5 as a game platform (Erik Möller, Opera Software)
- Brain Browser (Nicolas Kassis, McGill University)
- PhiloGL (Nicolas Garcia Belmonte, Sencha Labs)
- Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute)
- Chrysaora (Aleksander Rodic)
- Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs)
- 360 Degree Video Player (Alexandre Jenny, Kolor)
- X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute)
DevCon5 NYC 2011
- WebGL and WebCL: 3D Graphics and Compute on the Web (Neil Trevett, NVIDIA)
- WebCL Overview and Demo (Tasneem Brutch, Samsung)
- WebGL: Hands On (Kenneth Russell, Google)
- WebGL, CubicVR, and You (Bobby Richter, Mozilla Foundation)
WebGL Camp #3
- Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
- Schedule and Links to Talks
MIT IAP 2011
- MIT, January 12, 2011
- Slides
WebGL Camp #2
- Hosted at SRI International, Menlo Park, CA, on December 14, 2010
- Schedule and Links to Talks
WebGL Camp #1
- Hosted at Stanford University, Palo Alto, CA on June 25, 2010
- Schedule and Links to Talks