Presentations: Difference between revisions

From WebGL Public Wiki
Jump to navigation Jump to search
Emoller (talk | contribs)
No edit summary
Line 6: Line 6:
** [http://dev.chromium.org/developers/design-documents/extensions/offscreen-tabs Experimental Offscreen Tabs API]
** [http://dev.chromium.org/developers/design-documents/extensions/offscreen-tabs Experimental Offscreen Tabs API]
* Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
* Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
** Slides are in the presentation above
** Slide is in the presentation above
** [https://docs.google.com/a/google.com/present/view?id=d4wf4t2_251g4kjtwgs Earlier presentation] with more detail on the algorithm
** [http://code.google.com/p/webgl-loader/ Google Code project]
** [http://code.google.com/p/webgl-loader/ Google Code project]
* Volume Raycasting in WebGL (John Congote, Vicomtech)
* Volume Raycasting in WebGL (John Congote, Vicomtech)
Line 20: Line 21:
* WebGL and html5 as a game platform (Erik Möller, Opera Software)
* WebGL and html5 as a game platform (Erik Möller, Opera Software)
** [[Media:WebGL-game-platform.pdf|Slides (PDF)]]
** [[Media:WebGL-game-platform.pdf|Slides (PDF)]]
** [https://github.com/operasoftware/Emberwind Project page]
** [http://operasoftware.github.com/Emberwind/ Live demo]
** [http://operasoftware.github.com/Emberwind/ Live demo]
* Brain Browser (Nicolas Kassis, McGill University)
* Brain Browser (Nicolas Kassis, McGill University)

Revision as of 17:25, 15 August 2011

SIGGRAPH 2011 WebGL BOF

DevCon5 NYC 2011