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** [[Media:WebGL_BOF_SIGGRAPH_2011.pdf|Slides (PDF)]] [https://docs.google.com/present/edit?id=0AZ_ZxOyw_pEDZGN6NzQ5N3BfOHhqNjN6cGM0&hl=en_US Slides (Google Docs)]
** [[Media:WebGL_BOF_SIGGRAPH_2011.pdf|Slides (PDF)]] [https://docs.google.com/present/edit?id=0AZ_ZxOyw_pEDZGN6NzQ5N3BfOHhqNjN6cGM0&hl=en_US Slides (Google Docs)]
* Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
* Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
** Slides are in the presentation above
* Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
* Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
** Slides are in the presentation above
* Volume Raycasting in WebGL (John Congote, Vicomtech)
* Volume Raycasting in WebGL (John Congote, Vicomtech)
* WebGL on Tegra 2 (Neil Trevett, NVIDIA)
* WebGL on Tegra 2 (Neil Trevett, NVIDIA)

Revision as of 00:52, 13 August 2011

SIGGRAPH 2011 WebGL BOF

  • Introduction and State of WebGL (Ken Russell, Google)
  • Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
    • Slides are in the presentation above
  • Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
    • Slides are in the presentation above
  • Volume Raycasting in WebGL (John Congote, Vicomtech)
  • WebGL on Tegra 2 (Neil Trevett, NVIDIA)
  • Request for articles: OpenGL Insights book (Patrick Cozzi)
  • My Robot Nation (Mark Danks, Kodama Studios)
  • WebGL and html5 as a game platform (Erik Möller, Opera Software)
  • Brain Browser (Nicolas Kassis, McGill University)
  • PhiloGL (Nicolas Garcia Belmonte, Sencha Labs)
  • Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute)
  • Chrysaora (Aleksander Rodic)
  • Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs)
  • 360 Degree Video Player (Alexandre Jenny, Kolor)
  • X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute)

DevCon5 NYC 2011