Presentations: Difference between revisions

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Added link to Floored demo
Added Oculus' slides
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* glTF Update and Roadmap: Tony Parisi ([https://drive.google.com/file/d/0B5_ZxOyw_pEDUExpUkVDX29BbG8/view?usp=sharing .pptx slides])
* glTF Update and Roadmap: Tony Parisi ([https://drive.google.com/file/d/0B5_ZxOyw_pEDUExpUkVDX29BbG8/view?usp=sharing .pptx slides])
* [https://docs.google.com/presentation/d/1lqYwi_IETqoO86ZG7jCj8kzcjXE3RWxOtjNuaA_IP2k/edit?usp=sharing glTF stream manager]: Rémi Arnaud, Starbreeze
* [https://docs.google.com/presentation/d/1lqYwi_IETqoO86ZG7jCj8kzcjXE3RWxOtjNuaA_IP2k/edit?usp=sharing glTF stream manager]: Rémi Arnaud, Starbreeze
* Oculus and glTF: Amanda Watson, Oculus
* [https://www.khronos.org/webgl/wiki_1_15/images/Gltf_mobileVR_oculus.pdf Oculus and glTF]: Amanda Watson, Oculus ([https://drive.google.com/file/d/0B5_ZxOyw_pEDN2pZT2FkMC1SUjA/view?usp=sharing .pptx slides])
* [https://www.khronos.org/webgl/wiki_1_15/images/2016-07-28_WebGL_BOF_PBR.pdf Physically Based Materials in glTF]: Max Limper, Johannes Behr, Timo Sturm, Fraunhofer
* [https://www.khronos.org/webgl/wiki_1_15/images/2016-07-28_WebGL_BOF_PBR.pdf Physically Based Materials in glTF]: Max Limper, Johannes Behr, Timo Sturm, Fraunhofer



Revision as of 21:31, 1 September 2016

SIGGRAPH 2016 WebGL and glTF BOF

University of Pennsylvania Fall 2015

"API Wrangling with ANGLE": Shannon Woods, Google

  • Invited presentation at Patrick Cozzi's CIS 565 course

SIGGRAPH Asia 2015 Course

"Building 3D Web Applications Using WebGL"

Invited course thanks to Arno Zinke from Lagoa.

SIGGRAPH 2015 WebGL BOF

WebGL Paris 2014

University of Pennsylvania Fall 2014

SIGGRAPH 2014 WebGL BOF

SIGGRAPH 2014 Real-Time Live

SIGGRAPH 2013 WebGL BOF

SIGGRAPH 2012 Course "Graphics Programming for the Web"

SIGGRAPH 2012 WebGL BOF

AMD Fusion Developer Summit June 2012

  • GPU Acceleration in Chrome PDF

DevCon5 Santa Clara April 2012

FITC Spotlight Javascript

  • University of Toronto, March 24, 2012
  • Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
  • Presentation material

Universität Salzburg March 2012

  • WebGL: Overview and Performance Discussion Slides

SXSW 2012

WebGL Camp #4

DevCon5 Santa Clara 2011

Google Tech Talk November 2011

New Game SF 2011

DevCon5 Austin 2011

SIGGRAPH 2011 WebGL BOF

DevCon5 NYC 2011

WebGL Camp #3

MIT IAP 2011

WebGL Camp #2

WebGL Camp #1