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Add banner for contest to landing page.
 
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WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the [http://dev.w3.org/html5/spec/Overview.html HTML5] Canvas element as [http://www.w3.org/DOM/ Document Object Model] interfaces.  Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GL SL ES, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.  It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.
[[File:2014-webgl-banner-webgl-homepage.jpg|link=https://www.khronos.org/contests/2014-webgl-widget-contest]]
 
WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the [http://dev.w3.org/html5/spec/Overview.html HTML5] Canvas element as [http://www.w3.org/DOM/ Document Object Model] interfaces.  Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.  It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.


WebGL brings plugin-free 3D to the web, implemented right into the browser.  Major browser vendors Apple (Safari), Google (Chrome), Mozilla (Firefox), and Opera (Opera) are members of the WebGL Working Group.
WebGL brings plugin-free 3D to the web, implemented right into the browser.  Major browser vendors Apple (Safari), Google (Chrome), Mozilla (Firefox), and Opera (Opera) are members of the WebGL Working Group.




* [https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html WebGL Draft Specification], released on December 10 2009
* [https://www.khronos.org/registry/webgl/specs/1.0/ WebGL 1.0 Specification]


* [http://khronos.org/webgl/wiki/ WebGL Public Wiki]
* [http://khronos.org/webgl/wiki/ WebGL Public Wiki]


* [https://www.khronos.org/webgl/public-mailing-list/ WebGL Public Mailing List] and [https://www.khronos.org/webgl/public-mailing-list/archives Public Mailing List Archives]
* [http://www.khronos.org/webgl/public-mailing-list/ WebGL Public Mailing List] and [http://www.khronos.org/webgl/public-mailing-list/archives Public Mailing List Archives]
 
* [http://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf WebGL Reference Card]
 
* [http://www.khronos.org/message_boards/forumdisplay.php/92-WebGL WebGL Forums]


* [http://www.khronos.org/message_boards/viewforum.php?f=34 WebGL Forums]
* [http://www.khronos.org/webgl/security/ WebGL Security white paper]

Latest revision as of 14:11, 8 July 2014

WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element as Document Object Model interfaces. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API. It stays very close to the OpenGL ES 2.0 specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript.

WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Mozilla (Firefox), and Opera (Opera) are members of the WebGL Working Group.