Reference: Difference between revisions

From WebGL Public Wiki
Jump to navigation Jump to search
Created page with "__NOTOC__ =WebGL API Reference= ==A== : activeTexture : attachShader ==B== : [[Reference:bindAttribLocation|bindAt..."
 
 
Line 2: Line 2:
=WebGL API Reference=
=WebGL API Reference=
   
   
 
__NOTOC__
 
[[#A|A]],
[[#B|B]],
[[#C|C]],
[[#D|D]],
[[#E|E]],
[[#F|F]], 
[[#G|G]],
[[#H|H]],
[[#I|I]],
[[#L|L]],
[[#P|P]],
[[#Q|Q]], 
[[#S|S]],
[[#T|T]],
[[#U|U]],
[[#V|V]]
==A==
==A==
: [[Reference:activeTexture|activeTexture]]
: [[Reference:activeTexture|activeTexture]]

Latest revision as of 00:37, 5 August 2012

WebGL API Reference

A, B, C, D, E, F, G, H, I, L, P, Q, S, T, U, V

A

activeTexture
attachShader

B

bindAttribLocation
bindBuffer
bindFramebuffer
bindRenderbuffer
bindTexture
blendColor
blendEquation
blendEquationSeparate
blendFunc
blendFuncSeparate
bufferData
bufferSubData

C

checkFramebufferStatus
clear
clearColor
clearDepth
clearStencil
colorMask
compileShader
compressedTexImage2D
compressedTexSubImage2D
copyTexImage2D
copyTexSubImage2D
createBuffer
createFramebuffer
createProgram
createRenderbuffer
createShader
createTexture
cullFace

D

deleteBuffer
deleteFramebuffer
deleteProgram
deleteRenderbuffer
deleteShader
deleteTexture
depthFunc
depthMask
depthRange
detachShader
disable
disableVertexAttribArray
drawArrays
drawElements

E

enable
enableVertexAttribArray

F

finish
flush
framebufferRenderbuffer
framebufferTexture2D
frontFace

G

generateMipmap
getActiveAttrib
getActiveUniform
getAttachedShaders
getAttribLocation
getBufferParameter
getContextAttributes
getError
getExtension
getFramebufferAttachmentParameter
getParameter
getProgramParameter
getProgramInfoLog
getRenderbufferParameter
getShaderParameter
getShaderPrecisionFormat
getShaderInfoLog
getShaderSource
getSupportedExtensions
getTexParameter
getUniform
getUniformLocation
getVertexAttrib
getVertexAttribOffset

H

hint

I

isBuffer
isContextLost
isEnabled
isFramebuffer
isProgram
isRenderbuffer
isShader
isTexture

L

lineWidth
linkProgram

P

pixelStorei
polygonOffset

R

readPixels
renderbufferStorage

S

sampleCoverage
scissor
shaderSource
stencilFunc
stencilFuncSeparate
stencilMask
stencilMaskSeparate
stencilOp
stencilOpSeparate

T

texImage2D
texParameter
texSubImage2D

U

uniform
uniform
useProgram

V

validateProgram
vertexAttrib
vertexAttribPointer
viewport