Presentations: Difference between revisions
Jump to navigation
Jump to search
Kbr google (talk | contribs) No edit summary |
Kbr google (talk | contribs) Added SIGGRAPH Asia 2020, March 2021 and May 2021 links |
||
(174 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
==WebGL Virtual Meetup - May 2021== | |||
* [https://www.khronos.org/events/webgl-meetup-2021-05 Meeting Recording and Presentation Archives] | |||
==WebGL Virtual Meetup - March 2021== | |||
* [https://www.khronos.org/events/webgl-meetup-2021 Meeting Recording and Presentation Archives] | |||
==SIGGRAPH Asia 2020== | |||
* [https://www.khronos.org/developers/linkto/webgl-updates-for-siggraph-asia-2020 WebGL Updates for SIGGRAPH Asia 2020]: WebGL Working Group | |||
==WebGL Virtual Meetup - November 2020== | |||
* [https://www.khronos.org/developers/linkto/virtual-webgl-meetup-november-2020 Meeting Recording] | |||
* [https://www.khronos.org/developers/linkto/webgl-working-group-updates Introduction]: WebGL Working Group | |||
* [https://www.khronos.org/developers/linkto/playcanvas-2020-update PlayCanvas 2020 Update]: Will Eastcott, PlayCanvas | |||
* [https://www.khronos.org/developers/linkto/blacksmithsoft-digital-construction-fusing-cloud-technology-with-construction-management BlackSmithSoft Digital Construction: Fusing Cloud Technology with Construction Management]: Rami Santina, BlackSmithSoft | |||
* [https://www.khronos.org/developers/linkto/xeokit-a-web-programming-toolkit-for-bim-engineering-graphics xeokit - a Web Programming Toolkit for BIM & Engineering Graphics]: Lindsay Kay, XeoKit | |||
* [https://www.khronos.org/developers/linkto/sketchfab-the-home-for-3d Sketchfab - The home for 3D]: Alban Denoyel, Sketchfab | |||
* [https://www.khronos.org/developers/linkto/googles-model-viewer-web3d-made-easy Google’s model-viewer - Web3D made Easy]: Emmett Lalish, Google | |||
* [https://www.khronos.org/developers/linkto/unfolded-studio-showcasing-the-power-of-open-webgl-frameworks-deck.gl-kepler.gl-and-h3 Unfolded Studio: Showcasing the power of open WebGL Frameworks deck.gl, kepler.gl, and H3]: Ib Green, Unfolded | |||
* [https://www.khronos.org/developers/linkto/babylon.js-simplicity-reimagined Babylon.js: Simplicity Reimagined]: Jason Carter, Microsoft | |||
==SIGGRAPH 2019 WebGL BOF== | |||
* [https://docs.google.com/presentation/d/1bltGZeV9CkHwJQQewKGdehlbaq4a9ksD1t5lah_3oOA/edit?usp=sharing Introduction]: WebGL Working Group | |||
* [https://docs.google.com/presentation/d/1xwKZUUV2-9PNP5JSvAbUFrtVadt3Ivfx9An8yUOJsfg/edit#slide=id.p3 Intel's Updates on Web Graphics]: Yang Gu, Intel | |||
* [https://1drv.ms/p/s!AqRFJvPolrlPdmrAtU8dyGgFyPE?e=rG30Ux Babylon.js Update]: Gary Hsu, Microsoft | |||
* [https://docs.google.com/presentation/d/1c8bsGI2h5rwGBgg6IAeUwL9TImqTCilPW8xWBqCSgQc/edit?usp=sharing vis.gl: Uber WebGL Frameworks Update]: Ib Green and Tarek Sherif, Uber | |||
* [https://docs.google.com/presentation/d/1pBhY9I2h2Uzm9VwZ9TuP8i5Q-BjW-Mynp9SP1Mppq6A/edit?usp=sharing Sketchfab Update]: Alban Denoyel, Sketchfab | |||
* PlayCanvas Update: Will Eastcott, Playcanvas ([https://drive.google.com/file/d/1EfsDwGt6wmwYSCw_dkSmfCgZHuL6Rr6_/view?usp=sharing reveal.js presentation, serve from localhost]) | |||
* [https://drive.google.com/file/d/1SOBwLO7QU-AydqNFI8QVuPoSby7WAO6-/view?usp=sharing instant3DHub and More]: Christian Stein, Fraunhofer | |||
* [https://drive.google.com/drive/folders/1tqMtx-PhXRMQbo6lMQGf0QKA55FxEVAA?usp=sharing Archived materials] | |||
==GDC 2019 WebGL/WebVR Meetup== | |||
* [https://docs.google.com/presentation/d/1QJnbbIimi4eCVmsfuXGMqf0T0okTia5b4kiBcyaguuU/edit?usp=sharing Intro] | |||
* Dave Evans, PlayCanvas | |||
* [https://drive.google.com/open?id=1HiBFPuniSihZNVvedJG518U4yXuixT2N Visualizing AV Data with CesiumJS]: Andrew Best, Toyota Research Institute | |||
* [https://drive.google.com/open?id=170A88xA0ADHbzUp-Vaw5fqFCDaefMpSp Sketchfab - Enter New Dimensions]: Alban Denoyel, Sketchfab | |||
* Ricardo Cabello, Three.js | |||
* [https://1drv.ms/p/s!AqRFJvPolrlPcJoznEbW6WJ92ZI babylon.js]: Gary Hsu, Microsoft | |||
* Robert Long, Mozilla | |||
==Khronos' Developer Day at GDC 2019== | |||
* [https://docs.google.com/presentation/d/1Olxac3IRmpL1BmVgXK4hvVmgkooKvFlPForCMrecjhM/edit?usp=sharing WebGL Session] | |||
==SIGGRAPH 2018 WebGL BOF== | |||
* [https://www.youtube.com/watch?v=FCAM-3aAzXg&feature=youtu.be&t=6866 Video of BOF] is on YouTube! | |||
* [https://docs.google.com/presentation/d/1qeD2xio2dgkqWGQucZs6nezQPePOM4NtV9J54J7si9c/edit?usp=sharing Introduction]: WebGL Working Group | |||
* [https://drive.google.com/file/d/1Qvha0tdKuraArX767_iiLo7AuST-iJpr/view?usp=sharing Retail Space Planning with WebGL]: Mauricio Vives, MerchLogix | |||
* [https://docs.google.com/presentation/d/19nfQQ8kN0kjCptJxI9sOCBwxzONeQcMWlJCoqjP5VZ4/edit?usp=sharing vis.gl @ SIGGRAPH 2018]: Ib Green and Georgios Karnas, Uber | |||
* [https://docs.google.com/presentation/d/14Pni8voghJPpW7yAIGYHcd7qQqti4Yw-gLb8oiqa8eo/edit?usp=sharing Sketchfab]: Paul Chambers, Sketchfab | |||
* [https://zurich.maps.arcgis.com/apps/MapJournal/index.html?appid=4296c69eff9b49e59bb9ccfff5fca5c1 ArcGIS Update]: Simon Kallweit and Adrian Blumer, Esri R&D Center Zurich | |||
* [https://tsherif.github.io/siggraph-2018/#/ The Biodigital Human Particle System]: Tarek Sherif, Biodigital | |||
* [https://1drv.ms/p/s!ApxvlvbvsVKCgbNRxgp3dO_hhLeCdg Babylon.js]: Trevor Baron, Microsoft | |||
* [https://docs.google.com/presentation/d/1J9b5pwyUjhmCcWWqdP_RlK02YQ04aShZIdmval2c5CQ/edit?usp=sharing Massive Pointclouds in Cesium using 3D Tiles]: Gary Li, Analytical Graphics, Inc. ([https://drive.google.com/file/d/1iVfbA2TEhe-21eBEAImpZsXXZfk2lBFe/view?usp=sharing .pptx]) | |||
* PlayCanvas: Will Eastcott, PlayCanvas ([https://drive.google.com/file/d/1ZT1l9l7ssnLgvWFap18_thWwNBS0vpR0/view?usp=sharing .zip archive of slides]) | |||
==Khronos Developer Day at GDC 2018== | |||
* [https://docs.google.com/presentation/d/1DCOfSWNuhFAtXP95b2NLu01pwwWy3O-GCEORgO4UMo0/edit?usp=sharing WebGL and Why You Should Target It] | |||
==SIGGRAPH Asia 2017== | |||
* [https://spaxe.github.io/webgl2-masterclass/ State-of-the-art with WebGL 2.0] Juan Miguel de Joya (DigitalFish, Google Spotlight Stories), Xavier Ho (CSIRO's Data61) | |||
* [https://sa2017.siggraph.org/attendees/courses?view=session&sid=15 Application Development With WebGL], Edward Angel (University of New Mexico), Dave Shreiner (Unity) | |||
==SIGGRAPH 2017 WebGL BOF == | |||
* Videos available on YouTube! [https://www.youtube.com/watch?v=aBEmLrb2i7Y&list=PLYO7XTAX41FMmwf1i4JdDkjc0nbgxz5Fh&index=3 WebGL BOF], [https://www.youtube.com/playlist?list=PLYO7XTAX41FMmwf1i4JdDkjc0nbgxz5Fh All Khronos BOFs] | |||
* [https://docs.google.com/presentation/d/1UraEAM1hnmFn8MxxjPKvXPG5TCT62FvlOFF37HdDSNA/edit?usp=sharing Introduction]: WebGL Working Group | |||
** [https://mzl.la/webassemblydemo Epic Zen Garden] demo, thanks to Epic Games and Jukka Jylänki (Mozilla) | |||
** [http://files.unity3d.com/christopheri/webgl_linear/index.html Unity Linear Rendering] demo, thanks to Unity and in particular Christophe Riccio (Unity) | |||
** [http://plus360degrees.com/ Plus360Degrees'] [http://www.plus360degrees.com/uxcars/ Car Rendering] demo | |||
** [http://www.makemepulse.com/ MakeMePulse's] demos: | |||
*** [https://valerian.bnpparibas.com/en/experience Valerian the Movie] ([https://m.makemepulse.com/the-moviepass-quest-c395e656a813 article]) | |||
*** [https://scars.forhonorgame.com/ For Honor: Scars] ([https://m.makemepulse.com/behind-the-scenes-of-for-honor-scars-cbb800c6e05f article]) | |||
** [https://palmer-jc.github.io/scenes/blow_me_baby/index.html Animation system] demo by Jeff Palmer | |||
** [http://webglsamples.org/aquarium-vr/aquarium-vr.html WebGL Aquarium in WebVR] thanks to Yang Gu and Intel Web GPU team | |||
* [https://drive.google.com/open?id=1nOf9WAlbrSg-VD2wK1PA9LjxWMHzMLzmZXpM9nXVFcY ShaderToy]: Iñigo Quilez and Pol Jeremias | |||
* [https://docs.google.com/presentation/d/11-KEZdn4IZkJC2sybjiYl4GAVEeZkkhOw0N_1KtT46s/edit?usp=sharing Babylon.js and Spector.js]: Sebastien Vandenberghe, Microsoft ([https://drive.google.com/open?id=0B5_ZxOyw_pEDOWtEU2o2XzRqMHc .ppt]) | |||
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDMnRkSHFaUVV3UjA PlayCanvas]: Will Eastcott, PlayCanvas | |||
** [https://playcanv.as/e/p/44MRmJRU/ After the Flood] demo | |||
** Polaris' [https://rzr.polaris.com/en-us/build-model/ RZR all-terrain vehicle builder] | |||
* [https://docs.google.com/a/chromium.org/presentation/d/1VcHu0DSaDZmIHFKXw7ket9IOOI7umLP2w5Nmn6_onxE/edit?usp=sharing IFrame to Texture]: Zhenyao Mo, Google | |||
* [https://tsherif.github.io/webgl-bof-2017/#/ WebGL 2 Development with PicoGL.js]: Tarek Sherif, Biodigital | |||
* [https://mrdoob.github.io/talks/siggraph-2017/ Three.js Update]: Ricardo Cabello | |||
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDWHlKVmxrMnZXMm8 Sketchfab: Enter New Dimensions]: Cedric Pinson, Sketchfab | |||
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDb2gzSHdyVDZoTjA Accelerating Data Visualization using WebGL 2.0]: Shaojing Li and Ib Green, Uber ([https://drive.google.com/open?id=0B5_ZxOyw_pEDdVdoZHVUUWVlYWs .key]) | |||
* [http://dmarcos.github.io/aframe-siggraph-khronos-meetup A-Frame]: Diego Marcos and Fernando Serrano, Mozilla | |||
==September 2016 WebGL Meetups== | |||
* [https://docs.google.com/presentation/d/1COTLJg6wYGQ7GwGA7Nvu3QtKcv8keAmBjOwKs8qkgwg/edit?usp=sharing Milano WebGL Meetup] | |||
* [https://docs.google.com/presentation/d/1C4IAZJm9-zwyjmQ7OjCp-F1nFua0-pt_7xIphOlJJH0/edit?usp=sharing Silicon Valley WebGL Meetup] | |||
==SIGGRAPH 2016 WebGL and glTF BOF == | |||
* [https://docs.google.com/presentation/d/1BFAIRzBDQKMCe1SZfxggjGuL-90N5-6AY8Nfa89Y0Sk/edit?usp=sharing WebGL Update]: WebGL Working Group | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/SIGGRAPH_2016_Blend4Web_Updates.pdf Blend4Web Updates]: Yuri Kovelenov, Blend4Web ([https://drive.google.com/file/d/0B5_ZxOyw_pEDOVJKUS1EbXQ3M2M/view?usp=sharing .odp slides]) | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/WebGL_BOF_-_ESRI.pdf ArcGIS JavaScript API]: Johannes Schmid, ESRI | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/Sketchfab-Siggraph2016.pdf Sketchfab: Explore a million things in 3D and VR]: Alban Denoyel, Sketchfab | |||
* [https://tsherif.github.io/webglbof2016/slides.html#/ Streaming Assets in the BioDigital Human]: Tarek Sherif, BioDigital | |||
* [http://cdn.rawgit.com/mrdoob/talks/gh-pages/siggraph-2016/ Three.js updates]: Ricardo Cabello, Three.js | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/CesiumWebGLBOF.pdf Cesium and 3D Tiles]: Sean Lilley, AGI | |||
* Improved fidelity for architectural visualization: Nick Brancaccio, Floored | |||
* glTF Update and Roadmap: Tony Parisi ([https://drive.google.com/file/d/0B5_ZxOyw_pEDUExpUkVDX29BbG8/view?usp=sharing .pptx slides]) | |||
* glTF stream manager: Rémi Arnaud, Starbreeze | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/Gltf_mobileVR_oculus.pdf Oculus and glTF]: Amanda Watson, Oculus ([https://drive.google.com/file/d/0B5_ZxOyw_pEDN2pZT2FkMC1SUjA/view?usp=sharing .pptx slides]) | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/2016-07-28_WebGL_BOF_PBR.pdf Physically Based Materials in glTF]: Max Limper, Johannes Behr, Timo Sturm, Fraunhofer | |||
==University of Pennsylvania Fall 2015== | |||
[https://docs.google.com/presentation/d/1vN_KTFDaKjFlIgx1vM3ZFA4Rkf723onAAhIfKR7kmgA/edit?usp=sharing "API Wrangling with ANGLE"]: Shannon Woods, Google | |||
* Invited presentation at Patrick Cozzi's CIS 565 course | |||
==SIGGRAPH Asia 2015 Course== | |||
[https://docs.google.com/presentation/d/1pXAJX2Pq7WvczTeWur3ghglun53uqJGDcU6JE5LgS1A/edit?usp=sharing "Building 3D Web Applications Using WebGL"] | |||
Invited course thanks to Arno Zinke from Lagoa. | |||
* [https://docs.google.com/presentation/d/1-48rrT5PdUwCdTPuznmRT49nZkTJDhciZ0nLrLMOwtg/preview Building Google Maps on WebGL] | |||
** Austin Appleby, Google Maps team | |||
* [http://davidscottlyons.com/threejs/presentations/frontporch14/#slide-0 Intro to WebGL with Three.js] | |||
** by [http://davidscottlyons.com/ David Scott Lyons], presented with permission by Ken Russell | |||
* [https://docs.google.com/presentation/d/1Orx0GB0cQcYhHkYsaEcoo5js3c5-pv7ahPniIRIzzfg/edit?usp=sharing WebGL 2.0] | |||
** Zhenyao Mo and Ken Russell, Google Chrome team | |||
==SIGGRAPH 2015 WebGL BOF== | |||
* [https://docs.google.com/presentation/d/1NqWIPoWwDEHhMLA6Pu7wf12636HS6VwKE0OwrjfNEds/edit?usp=sharing Introduction] || WebGL Working Group | |||
* [http://tsherif.github.io/siggraph-presentation The BioDigital Human] || [https://twitter.com/thsherif Tarek Sherif], [https://www.biodigital.com/ BioDigital] | |||
* [http://cdn.rawgit.com/mrdoob/talks/gh-pages/siggraph-2015/ THREE.js update] || [https://twitter.com/mrdoob Ricardo Cabello] | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/GlTF_Update_SIGGRAPH_Aug15.pdf glTF ecosystem and mesh compression update] || [https://twitter.com/auradeluxe Tony Parisi], [http://www.thirdeye.gl/ Third Eye]; [https://twitter.com/pjcozzi Patrick Cozzi], [http://cesiumjs.org/ Cesium]; and Kai Ninomiya, [http://cesiumjs.org/ Cesium] | |||
* The Marmoset Viewer - Content Gone || [https://twitter.com/j3ffdr Jeff Russell], [http://www.marmoset.co/ Marmoset] | |||
* [https://sketchfab.com/animation Animation Support in Sketchfab] || [https://twitter.com/albn Alban Denoyel] and [https://twitter.com/trigrou Cedric Pinson], [http://sketchfab.com Sketchfab] | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/WebGLBOF_largeCADVis.pdf High-Performance Visualization of Massive CAD Data with WebGL] || [https://twitter.com/mlimper_cg Max Limper], Christian Stein, Johannes Behr, and Maik Thoener, [https://www.fraunhofer.de/en.html Fraunhofer] | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/Angel_SIGGRAPH15_BOF.pdf WebGL in Computer Graphics Education] || [https://www.cs.unm.edu/~angel/ Edward Angel], [http://www.unm.edu/ University of New Mexico] | |||
* [http://cabbi.bo/enough/ ENOUGH] || [https://twitter.com/cabbibo Isaac Cohen], [https://www.leapmotion.com/ Leap Motion] | |||
==WebGL Paris 2014== | |||
* [http://www.webglparis.com/#prec Videos, slides and resources from WebGL Paris 2014] | |||
==University of Pennsylvania Fall 2014== | |||
* [https://docs.google.com/presentation/d/1-iML22EjbtlfzRKR5aoFZYr7XvtZKjwESl4D9GADnag/preview#slide=id.p WebGL: Status, Survey and Futures]: invited presentation at Patrick Cozzi's CIS 565 course | |||
==SIGGRAPH 2014 WebGL BOF== | |||
* [https://docs.google.com/presentation/d/1OZ5mYjudOqzRCS5H-hAWlQWDYYEhsDgUywGA7rHy-Co/edit?usp=sharing Introduction] || Ken Russell, Chair, WebGL Working Group | |||
* [https://www.khronos.org/webgl/wiki_1_15/images/SRC-WebGL_BOF.pdf SRC: Shape Resource Container] ([http://x3dom.org/src/ Project page]) || Johannes Behr, Fraunhofer | |||
* [https://drive.google.com/file/d/0B5_ZxOyw_pEDUmhaMVlPQVBhZXc/edit?usp=sharing Three.js] ([http://threejs.org/ Project page]) || [https://twitter.com/mrdoob Ricardo Cabello] | |||
* [http://acko.net/files/pres/siggraph-2014-bof/online.html MathBox<sup>2</sup>: Work in Progress] || [https://twitter.com/unconed Steven Wittens], Conquer Mobile / Acko.net | |||
* [http://www.slideshare.net/sketchfab/sketchfab-siggraph-2014-webgl-bof Sketchfab] || [https://twitter.com/albn Alban Denoyel], [https://sketchfab.com/ Sketchfab] | |||
* Verold || [https://twitter.com/rossmckegney Ross McKegney], [http://www.verold.com/ Verold] | |||
** Dukes of Hazzard demo - Content gone | |||
* [http://www.slideshare.net/BenCon_MS/webgl-in-internet-explorer-2014 WebGL in Internet Explorer] || Ben Constable, Microsoft | |||
==SIGGRAPH 2014 Real-Time Live== | |||
* [https://twitter.com/Cabbibo @cabbibo's] Performance introduction to the Real-Time Live Session - Content gone | |||
==SIGGRAPH 2013 WebGL BOF== | |||
* WebGL on [http://shield.nvidia.com/ NVIDIA Shield] (Barthold Lichtenbelt, NVIDIA) | |||
* WebGL in Internet Explorer 11 [[http://www.khronos.org/webgl/wiki_1_15/images/WebGL_in_Internet_Explorer.pdf Slides]] (Ben Constable, Microsoft) | |||
* The [http://x3dom.org/pop/ Progressively Ordered Primitive (POP) Buffer] (Johannes Behr, Fraunhofer IGD) | |||
* [http://www.khronos.org/gltf glTF] (Fabrice Robinet) | |||
* [http://cesium.agi.com/ Cesium] and [http://www.doarama.com/ Doarama] (Patrick Cozzi, AGI and Chris Cooper, NICTA) | |||
* [http://playir.com/ MultiPlay] (Ashraf Samy Hegab) | |||
* [http://www.google.com/maps/preview The New Google Maps] (Brian Cornell, Google) | |||
==SIGGRAPH 2012 Course "Graphics Programming for the Web"== | |||
* Covering Canvas 2D, CSS, WebGL and WebCL | |||
* Slides available open source from https://github.com/KhronosGroup/siggraph2012course | |||
* Introduction: Pushkar Joshi, Motorola Mobility | |||
** [https://docs.google.com/document/d/19g1om1bKiRCBeqUARd0kU9gSS5cUBxf8eNy3fj3czQI/edit Course Notes] | |||
* Canvas and CSS: Pushkar Joshi, Motorola Mobility | |||
** [https://docs.google.com/document/d/1aWdGySSkYWc1A1MgbKL60r2P-iZWiY_5H7HflClSyTo/edit Course Notes] | |||
** [http://khronosgroup.github.com/siggraph2012course/CanvasCSSAndWebGL/canvas_and_css.html Slides] | |||
* WebGL: Zhenyao Mo, Google, Inc.; Kenneth Russell, Google, Inc | |||
** [https://docs.google.com/document/d/1abAaOgoYewyrP3gTbzgtyS0i93RzZuLrfEvopKeivAw/edit Course Notes] | |||
** [http://khronosgroup.github.com/siggraph2012course/CanvasCSSAndWebGL/webgl.html Slides] | |||
* WebCL: Mikael Bourges-Sevenier, Motorola Mobility | |||
** [http://khronosgroup.github.com/siggraph2012course/WebCL/WebCL%20Course%20Notes.pdf Course Notes] | |||
** [http://khronosgroup.github.com/siggraph2012course/WebCL/WebCL%20S12%20web.pptx Slides] | |||
==SIGGRAPH 2012 WebGL BOF== | |||
* Patrick Cozzi, Analytical Graphics Inc. | |||
** Cesium: WebGL for Globes and Maps ([https://github.com/AnalyticalGraphicsInc/cesium/wiki/presentations/CesiumWebGLForGlobesAndMaps.pdf slides]) | |||
** Demos | |||
*** Satellite visualization (demo) | |||
*** Supporting 3D, 2D, and Columbus view (2.5D) maps with one API built on WebGL (demo) | |||
*** More Cesium demos - now password protected | |||
** [https://github.com/AnalyticalGraphicsInc/cesium Source Code] | |||
*** Open source. Apache 2.0 license. Free for commercial and non-commercial use. Contributions welcome. | |||
* Neil Trevett, Khronos | |||
** [http://www.khronos.org/webgl/wiki_1_15/images/Ieee-cga-call-for-webgl-papers.pdf Call for Papers: IEEE CG&A 3D on the Web Theme Issue] | |||
* Kristian Sons, DFKI | |||
** XML3D Museum: [http://www.xml3d.org/xml3d/slides/webgl2012/ slides], [http://xml3d.github.com/xml3d-museum/ online] | |||
** [http://www.xml3d.org XML3D Web site] | |||
** [https://github.com/xml3d/xml3d.js xml3d.js], the WebGL implementation | |||
* Ben Vanik, Google | |||
** blk-game: a multiplayer JavaScript/WebGL voxel world game demo | |||
* Won Chun, Google | |||
** Compression improvements in [https://code.google.com/archive/p/webgl-loader/ webgl-loader] | |||
* Brandon Jones | |||
** Using [http://code.google.com/p/crunch/ crunch] on Web Workers to achieve smoother frame rates in [http://code.google.com/p/webgl-ios-rage/ WebGL iOS Rage demo] | |||
* Bill Baxter and James Darpinian, Google | |||
** [https://docs.google.com/a/google.com/presentation/d/1zZgkOcQmpq2vHy9B6_2tF49ILKeasLqXrsrCn-Ni_vY/edit#slide=id.p Google MapsGL] | |||
* Brandon Jones and Fabrice Robinet, Motorola Mobility | |||
** COLLADA2JSON on github [http://rest3d.fl4re.com/webgl demo] (currently best viewed in Chrome) | |||
* Fabien Cellier | |||
** [http://openscales.org/news/openscalesgl-announce.html OpenscalesGL] | |||
* Ben Houston, Exocortex | |||
** Collaborative Digital Content Creation tool using WebGL | |||
** [http://exocortex.com/ Web Site] | |||
* Johannes Behr, Fraunhofer | |||
** Out of Core Rendering Techniques | |||
** [http://www.khronos.org/webgl/wiki_1_15/images/X3dom_-_Efficient_Binary_Meshes_refined_-_Not_just_images_anymore.pdf Efficient Binary Meshes in X3DOM refined: Not just images anymore!] | |||
** [http://examples.x3dom.org/ Online demos] | |||
** [http://www.youtube.com/watch?v=zIHV3yC3IYo YouTube video of power plant model] | |||
** [http://www.youtube.com/watch?v=h0SUWqJfQsE YouTube video of BMW F30 model] | |||
** Other links: [http://www.x3dom.org/ X3DOM], [http://www.x3dom.org/?p=2993 X3DOM at SIGGRAPH] | |||
* Luis Kabongo, Vicomtech | |||
** Integrating Volume Rendering in declarative X3DOM | |||
** OpenGL ES 2.0 to WebGL/OSG (ReWeb3D) | |||
** [http://www.khronos.org/webgl/wiki_1_15/images/Vicomtech-webgl-bof-2012.pdf Slides] | |||
** [http://www.vicomtech.org/ Web Site], [http://demos.vicomtech.org/ Demos] | |||
* Dov Amihod and Thiago Costa, GetTeamUp | |||
** Multi-Optics(r) Rendering with Real-Time 3D Collaboration | |||
** [https://getteamup.com/ Web Site] | |||
==AMD Fusion Developer Summit June 2012== | |||
* GPU Acceleration in Chrome [http://www.khronos.org/webgl/wiki_1_15/images/GPUAccelerationInChrome.pdf PDF] | |||
==DevCon5 Santa Clara April 2012== | |||
* WebGL, WebCL and Beyond [http://www.khronos.org/assets/uploads/developers/library/2011-devcon5-santa-clara/DevCon5-WebGL-WebCL-and-Beyond_Dec11.pdf PDF] [http://marakana.com/s/chrome_gpu_team_google_graphically_speaking_with_webgl_devcon5_video,1183/index.html Video] | |||
* WebGL: Hands On [http://marakana.com/s/hands_on_webgl_with_zhenyao_of_the_chrome_gpu_team_video_devconfive,1184/index.html Video] | |||
* [http://marakana.com/s/devcon5_santa_clara_2012_videos,1169/index.html All videos] | |||
==FITC Spotlight Javascript== | |||
* University of Toronto, March 24, 2012 | |||
* Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects. | |||
* Presentation material - Content gone | |||
==Universität Salzburg March 2012== | |||
* WebGL: Overview and Performance Discussion [https://docs.google.com/presentation/d/1oAZeVdctegZ2Id7plAGgEMGBpWNcgipWWCJwgSp0L24/edit Slides] | |||
==SXSW 2012== | |||
* What WebGL Will Mean for the Web | |||
** [https://docs.google.com/presentation/d/1Mgpo60xii3zuxV0pHfs_SbVnu0JS58kCeoSinjtBl78/edit Overview Slides] | |||
* Leaving Flatland: Getting Started with WebGL (Nicolas Garcia Belmonte, Luz Caballero). | |||
** [http://www.slideshare.net/philogb/leaving-flatland-getting-started-with-webgl-sxsw-2012 Slideshare presentation] | |||
==WebGL Camp #4== | |||
* Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011 | |||
* Schedule and Links to Talks - Content gone | |||
== DevCon5 Santa Clara 2011== | |||
* [http://www.khronos.org/developers/library/2011-devcon5-santa-clara Slides] (Neil Trevett (NVIDIA), Zhenyao Mo (Google)) | |||
** [https://docs.google.com/a/google.com/present/view?id=0ATQFRY5k7iMcZDl2OXB3OF8waGR4bjI0enM WebGL: Hands On] (Zhenyao Mo, Google) | |||
==Google Tech Talk November 2011== | |||
* [http://www.inka3d.com/llvm2011 Exporting 3D Scenes from Maya to WebGL Using Clang and LLVM] (Jochen Wilhelmy) | |||
** [http://www.youtube.com/watch?v=Ek-SkrGVyjY Video on YouTube] | |||
==New Game SF 2011== | |||
* [https://docs.google.com/present/edit?id=0ARv84C6yIt2IZGZxajdyZGdfOGY3azZqd2Zx Debugging and Optimizing WebGL Applications] (Ben Vanik and Ken Russell, Google) | |||
** [http://www.youtube.com/watch?v=vW-QJDxYo3A Video on YouTube] | |||
* Demos are in New Game (Content removed) folder of WebGL Samples (Content removed) project | |||
==DevCon5 Austin 2011== | |||
* [[Media:Devcon5_Trevett_WebGL_Ecosystem_and_Overview_Sep11.pdf|WebGL, WebCL and Beyond!]] (Neil Trevett, NVIDIA) | |||
* [http://sjbaker.org/devcon5/talk.html WebGL: Hands On] (Steve Baker, Intific) | |||
==SIGGRAPH 2011 WebGL BOF== | ==SIGGRAPH 2011 WebGL BOF== | ||
* Introduction and State of WebGL (Ken Russell, Google) | * Introduction and State of WebGL (Ken Russell, Google) | ||
Line 4: | Line 286: | ||
* Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google) | * Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google) | ||
** Slides are in the presentation above | ** Slides are in the presentation above | ||
** [http://dev.chromium.org/developers/design-documents/extensions/offscreen-tabs Experimental Offscreen Tabs API] | ** [http://dev.chromium.org/developers/design-documents/extensions/proposed-changes/apis-under-development/offscreen-tabs Experimental Offscreen Tabs API] | ||
* Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google) | * Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google) | ||
** Slide is in the presentation above | ** Slide is in the presentation above | ||
** [https://docs.google.com/ | ** [https://docs.google.com/presentation/d/1XgKaFEgPIzF2psVgY62-KnylV81gsjCWu999h4QtaOE/present?slide=id.i0 Earlier presentation] with more detail on the algorithm | ||
** [ | ** [https://code.google.com/archive/p/webgl-loader/ Google Code project] | ||
* Volume Raycasting in WebGL (John Congote, Vicomtech) | * Volume Raycasting in WebGL (John Congote, Vicomtech) | ||
** [[Media:VolRen_SIGGRAPH2.pdf|Slides (PDF)]] | ** [[Media:VolRen_SIGGRAPH2.pdf|Slides (PDF)]] | ||
Line 18: | Line 300: | ||
** [[Media:MyRobotNation - WebGL BoF 2011.pdf|Slides (PDF)]] | ** [[Media:MyRobotNation - WebGL BoF 2011.pdf|Slides (PDF)]] | ||
** [http://www.kodamastudios.com/ Kodama Studios] | ** [http://www.kodamastudios.com/ Kodama Studios] | ||
** | ** My Robot Nation - Content gone | ||
* WebGL and html5 as a game platform (Erik Möller, Opera Software) | * WebGL and html5 as a game platform (Erik Möller, Opera Software) | ||
** [[Media:WebGL-game-platform.pdf|Slides (PDF)]] | ** [[Media:WebGL-game-platform.pdf|Slides (PDF)]] | ||
** [https://github.com/operasoftware/Emberwind Project page] | ** [https://github.com/operasoftware/Emberwind Project page] | ||
** [http://operasoftware.github.com/Emberwind/ Live demo] | ** [http://operasoftware.github.com/Emberwind/ Live demo] - Demo not working | ||
* Brain Browser (Nicolas Kassis, McGill University) | * Brain Browser (Nicolas Kassis, McGill University) | ||
** [[Media:BrainBrowser.pdf|Slides (PDF)]] | ** [[Media:BrainBrowser.pdf|Slides (PDF)]] | ||
** [https://brainbrowser.cbrain.mcgill.ca | ** [https://brainbrowser.cbrain.mcgill.ca Project page] | ||
* PhiloGL (Nicolas Garcia Belmonte, Sencha Labs) | * PhiloGL (Nicolas Garcia Belmonte, Sencha Labs) | ||
** [[Media:PhiloGL_talk_-_SIGGRAPH_WebGL_BOF_-_August_10.key.pdf|Slides (PDF)]] | ** [[Media:PhiloGL_talk_-_SIGGRAPH_WebGL_BOF_-_August_10.key.pdf|Slides (PDF)]] | ||
** [http://senchalabs. | ** [http://www.senchalabs.org/philogl/ Project page] | ||
* Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute) | * Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute) | ||
** [[Media:RPI_WebGL_BOF.pdf|Slides (PDF)]] | ** [[Media:RPI_WebGL_BOF.pdf|Slides (PDF)]] | ||
* Chrysaora (Aleksander Rodic) | * Chrysaora (Aleksander Rodic) | ||
** | ** Live demo - Content gone | ||
** [ | ** [https://akirodic.com/projects Portfolio] | ||
* Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs) | * Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs) | ||
** [[Media:SIGGRAPH2011_WebGL_-_Porting_Mobile_Apps.pdf|Slides (PDF)]] | ** [[Media:SIGGRAPH2011_WebGL_-_Porting_Mobile_Apps.pdf|Slides (PDF)]] | ||
* 360 Degree Video Player (Alexandre Jenny, Kolor) | * 360 Degree Video Player (Alexandre Jenny, Kolor) | ||
** | ** Project page - Content gone | ||
* X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute) | * X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute) | ||
** [[Media:X3dom_-_imageGeometry.pdf|Slides (PDF)]] | ** [[Media:X3dom_-_imageGeometry.pdf|Slides (PDF)]] | ||
** | ** Buddha demo - Content gone | ||
==DevCon5 NYC 2011== | ==DevCon5 NYC 2011== | ||
Line 46: | Line 328: | ||
* [[Media:WebCL_Overview_and_Demo_DevCon5.pdf|WebCL Overview and Demo]] (Tasneem Brutch, Samsung) | * [[Media:WebCL_Overview_and_Demo_DevCon5.pdf|WebCL Overview and Demo]] (Tasneem Brutch, Samsung) | ||
* [https://docs.google.com/a/chromium.org/present/edit?id=0AZ_ZxOyw_pEDZGN6NzQ5N3BfNWN3cnI1bmNq&hl=en_US WebGL: Hands On] (Kenneth Russell, Google) | * [https://docs.google.com/a/chromium.org/present/edit?id=0AZ_ZxOyw_pEDZGN6NzQ5N3BfNWN3cnI1bmNq&hl=en_US WebGL: Hands On] (Kenneth Russell, Google) | ||
* | * WebGL, CubicVR, and You] (Bobby Richter, Mozilla Foundation - Content gone | ||
** | ** Demo built interactively during the session - Content gone | ||
==WebGL Camp #3== | |||
* Hosted at Google, Inc., Mountain View, CA, on June 10, 2011 | |||
* Schedule and Links to Talks - Content gone | |||
==MIT IAP 2011== | |||
* MIT, January 12, 2011 | |||
* Slides - Content gone | |||
==WebGL Camp #2== | |||
* Hosted at SRI International, Menlo Park, CA, on December 14, 2010 | |||
* Schedule and Links to Talks - Content gone | |||
==WebGL Camp #1== | |||
* Hosted at Stanford University, Palo Alto, CA on June 25, 2010 | |||
* Schedule and Links to Talks - Content gone |
Latest revision as of 18:12, 25 June 2021
WebGL Virtual Meetup - May 2021
WebGL Virtual Meetup - March 2021
SIGGRAPH Asia 2020
- WebGL Updates for SIGGRAPH Asia 2020: WebGL Working Group
WebGL Virtual Meetup - November 2020
- Meeting Recording
- Introduction: WebGL Working Group
- PlayCanvas 2020 Update: Will Eastcott, PlayCanvas
- BlackSmithSoft Digital Construction: Fusing Cloud Technology with Construction Management: Rami Santina, BlackSmithSoft
- xeokit - a Web Programming Toolkit for BIM & Engineering Graphics: Lindsay Kay, XeoKit
- Sketchfab - The home for 3D: Alban Denoyel, Sketchfab
- Google’s model-viewer - Web3D made Easy: Emmett Lalish, Google
- Unfolded Studio: Showcasing the power of open WebGL Frameworks deck.gl, kepler.gl, and H3: Ib Green, Unfolded
- Babylon.js: Simplicity Reimagined: Jason Carter, Microsoft
SIGGRAPH 2019 WebGL BOF
- Introduction: WebGL Working Group
- Intel's Updates on Web Graphics: Yang Gu, Intel
- Babylon.js Update: Gary Hsu, Microsoft
- vis.gl: Uber WebGL Frameworks Update: Ib Green and Tarek Sherif, Uber
- Sketchfab Update: Alban Denoyel, Sketchfab
- PlayCanvas Update: Will Eastcott, Playcanvas (reveal.js presentation, serve from localhost)
- instant3DHub and More: Christian Stein, Fraunhofer
- Archived materials
GDC 2019 WebGL/WebVR Meetup
- Intro
- Dave Evans, PlayCanvas
- Visualizing AV Data with CesiumJS: Andrew Best, Toyota Research Institute
- Sketchfab - Enter New Dimensions: Alban Denoyel, Sketchfab
- Ricardo Cabello, Three.js
- babylon.js: Gary Hsu, Microsoft
- Robert Long, Mozilla
Khronos' Developer Day at GDC 2019
SIGGRAPH 2018 WebGL BOF
- Video of BOF is on YouTube!
- Introduction: WebGL Working Group
- Retail Space Planning with WebGL: Mauricio Vives, MerchLogix
- vis.gl @ SIGGRAPH 2018: Ib Green and Georgios Karnas, Uber
- Sketchfab: Paul Chambers, Sketchfab
- ArcGIS Update: Simon Kallweit and Adrian Blumer, Esri R&D Center Zurich
- The Biodigital Human Particle System: Tarek Sherif, Biodigital
- Babylon.js: Trevor Baron, Microsoft
- Massive Pointclouds in Cesium using 3D Tiles: Gary Li, Analytical Graphics, Inc. (.pptx)
- PlayCanvas: Will Eastcott, PlayCanvas (.zip archive of slides)
Khronos Developer Day at GDC 2018
SIGGRAPH Asia 2017
- State-of-the-art with WebGL 2.0 Juan Miguel de Joya (DigitalFish, Google Spotlight Stories), Xavier Ho (CSIRO's Data61)
- Application Development With WebGL, Edward Angel (University of New Mexico), Dave Shreiner (Unity)
SIGGRAPH 2017 WebGL BOF
- Videos available on YouTube! WebGL BOF, All Khronos BOFs
- Introduction: WebGL Working Group
- Epic Zen Garden demo, thanks to Epic Games and Jukka Jylänki (Mozilla)
- Unity Linear Rendering demo, thanks to Unity and in particular Christophe Riccio (Unity)
- Plus360Degrees' Car Rendering demo
- MakeMePulse's demos:
- Animation system demo by Jeff Palmer
- WebGL Aquarium in WebVR thanks to Yang Gu and Intel Web GPU team
- ShaderToy: Iñigo Quilez and Pol Jeremias
- Babylon.js and Spector.js: Sebastien Vandenberghe, Microsoft (.ppt)
- PlayCanvas: Will Eastcott, PlayCanvas
- After the Flood demo
- Polaris' RZR all-terrain vehicle builder
- IFrame to Texture: Zhenyao Mo, Google
- WebGL 2 Development with PicoGL.js: Tarek Sherif, Biodigital
- Three.js Update: Ricardo Cabello
- Sketchfab: Enter New Dimensions: Cedric Pinson, Sketchfab
- Accelerating Data Visualization using WebGL 2.0: Shaojing Li and Ib Green, Uber (.key)
- A-Frame: Diego Marcos and Fernando Serrano, Mozilla
September 2016 WebGL Meetups
SIGGRAPH 2016 WebGL and glTF BOF
- WebGL Update: WebGL Working Group
- Blend4Web Updates: Yuri Kovelenov, Blend4Web (.odp slides)
- ArcGIS JavaScript API: Johannes Schmid, ESRI
- Sketchfab: Explore a million things in 3D and VR: Alban Denoyel, Sketchfab
- Streaming Assets in the BioDigital Human: Tarek Sherif, BioDigital
- Three.js updates: Ricardo Cabello, Three.js
- Cesium and 3D Tiles: Sean Lilley, AGI
- Improved fidelity for architectural visualization: Nick Brancaccio, Floored
- glTF Update and Roadmap: Tony Parisi (.pptx slides)
- glTF stream manager: Rémi Arnaud, Starbreeze
- Oculus and glTF: Amanda Watson, Oculus (.pptx slides)
- Physically Based Materials in glTF: Max Limper, Johannes Behr, Timo Sturm, Fraunhofer
University of Pennsylvania Fall 2015
"API Wrangling with ANGLE": Shannon Woods, Google
- Invited presentation at Patrick Cozzi's CIS 565 course
SIGGRAPH Asia 2015 Course
"Building 3D Web Applications Using WebGL"
Invited course thanks to Arno Zinke from Lagoa.
- Building Google Maps on WebGL
- Austin Appleby, Google Maps team
- Intro to WebGL with Three.js
- by David Scott Lyons, presented with permission by Ken Russell
- WebGL 2.0
- Zhenyao Mo and Ken Russell, Google Chrome team
SIGGRAPH 2015 WebGL BOF
- Introduction || WebGL Working Group
- The BioDigital Human || Tarek Sherif, BioDigital
- THREE.js update || Ricardo Cabello
- glTF ecosystem and mesh compression update || Tony Parisi, Third Eye; Patrick Cozzi, Cesium; and Kai Ninomiya, Cesium
- The Marmoset Viewer - Content Gone || Jeff Russell, Marmoset
- Animation Support in Sketchfab || Alban Denoyel and Cedric Pinson, Sketchfab
- High-Performance Visualization of Massive CAD Data with WebGL || Max Limper, Christian Stein, Johannes Behr, and Maik Thoener, Fraunhofer
- WebGL in Computer Graphics Education || Edward Angel, University of New Mexico
- ENOUGH || Isaac Cohen, Leap Motion
WebGL Paris 2014
University of Pennsylvania Fall 2014
- WebGL: Status, Survey and Futures: invited presentation at Patrick Cozzi's CIS 565 course
SIGGRAPH 2014 WebGL BOF
- Introduction || Ken Russell, Chair, WebGL Working Group
- SRC: Shape Resource Container (Project page) || Johannes Behr, Fraunhofer
- Three.js (Project page) || Ricardo Cabello
- MathBox2: Work in Progress || Steven Wittens, Conquer Mobile / Acko.net
- Sketchfab || Alban Denoyel, Sketchfab
- Verold || Ross McKegney, Verold
- Dukes of Hazzard demo - Content gone
- WebGL in Internet Explorer || Ben Constable, Microsoft
SIGGRAPH 2014 Real-Time Live
- @cabbibo's Performance introduction to the Real-Time Live Session - Content gone
SIGGRAPH 2013 WebGL BOF
- WebGL on NVIDIA Shield (Barthold Lichtenbelt, NVIDIA)
- WebGL in Internet Explorer 11 [Slides] (Ben Constable, Microsoft)
- The Progressively Ordered Primitive (POP) Buffer (Johannes Behr, Fraunhofer IGD)
- glTF (Fabrice Robinet)
- Cesium and Doarama (Patrick Cozzi, AGI and Chris Cooper, NICTA)
- MultiPlay (Ashraf Samy Hegab)
- The New Google Maps (Brian Cornell, Google)
SIGGRAPH 2012 Course "Graphics Programming for the Web"
- Covering Canvas 2D, CSS, WebGL and WebCL
- Slides available open source from https://github.com/KhronosGroup/siggraph2012course
- Introduction: Pushkar Joshi, Motorola Mobility
- Canvas and CSS: Pushkar Joshi, Motorola Mobility
- WebGL: Zhenyao Mo, Google, Inc.; Kenneth Russell, Google, Inc
- WebCL: Mikael Bourges-Sevenier, Motorola Mobility
SIGGRAPH 2012 WebGL BOF
- Patrick Cozzi, Analytical Graphics Inc.
- Cesium: WebGL for Globes and Maps (slides)
- Demos
- Satellite visualization (demo)
- Supporting 3D, 2D, and Columbus view (2.5D) maps with one API built on WebGL (demo)
- More Cesium demos - now password protected
- Source Code
- Open source. Apache 2.0 license. Free for commercial and non-commercial use. Contributions welcome.
- Neil Trevett, Khronos
- Kristian Sons, DFKI
- XML3D Museum: slides, online
- XML3D Web site
- xml3d.js, the WebGL implementation
- Ben Vanik, Google
- blk-game: a multiplayer JavaScript/WebGL voxel world game demo
- Won Chun, Google
- Compression improvements in webgl-loader
- Brandon Jones
- Using crunch on Web Workers to achieve smoother frame rates in WebGL iOS Rage demo
- Bill Baxter and James Darpinian, Google
- Brandon Jones and Fabrice Robinet, Motorola Mobility
- COLLADA2JSON on github demo (currently best viewed in Chrome)
- Fabien Cellier
- Ben Houston, Exocortex
- Collaborative Digital Content Creation tool using WebGL
- Web Site
- Johannes Behr, Fraunhofer
- Out of Core Rendering Techniques
- Efficient Binary Meshes in X3DOM refined: Not just images anymore!
- Online demos
- YouTube video of power plant model
- YouTube video of BMW F30 model
- Other links: X3DOM, X3DOM at SIGGRAPH
- Luis Kabongo, Vicomtech
- Dov Amihod and Thiago Costa, GetTeamUp
- Multi-Optics(r) Rendering with Real-Time 3D Collaboration
- Web Site
AMD Fusion Developer Summit June 2012
- GPU Acceleration in Chrome PDF
DevCon5 Santa Clara April 2012
- WebGL, WebCL and Beyond PDF Video
- WebGL: Hands On Video
- All videos
FITC Spotlight Javascript
- University of Toronto, March 24, 2012
- Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
- Presentation material - Content gone
Universität Salzburg March 2012
- WebGL: Overview and Performance Discussion Slides
SXSW 2012
- What WebGL Will Mean for the Web
- Leaving Flatland: Getting Started with WebGL (Nicolas Garcia Belmonte, Luz Caballero).
WebGL Camp #4
- Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
- Schedule and Links to Talks - Content gone
DevCon5 Santa Clara 2011
- Slides (Neil Trevett (NVIDIA), Zhenyao Mo (Google))
- WebGL: Hands On (Zhenyao Mo, Google)
Google Tech Talk November 2011
- Exporting 3D Scenes from Maya to WebGL Using Clang and LLVM (Jochen Wilhelmy)
New Game SF 2011
- Debugging and Optimizing WebGL Applications (Ben Vanik and Ken Russell, Google)
- Demos are in New Game (Content removed) folder of WebGL Samples (Content removed) project
DevCon5 Austin 2011
- WebGL, WebCL and Beyond! (Neil Trevett, NVIDIA)
- WebGL: Hands On (Steve Baker, Intific)
SIGGRAPH 2011 WebGL BOF
- Introduction and State of WebGL (Ken Russell, Google)
- Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
- Slides are in the presentation above
- Experimental Offscreen Tabs API
- Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
- Slide is in the presentation above
- Earlier presentation with more detail on the algorithm
- Google Code project
- Volume Raycasting in WebGL (John Congote, Vicomtech)
- WebGL on Tegra 2 (Neil Trevett, NVIDIA)
- Request for articles: OpenGL Insights book (Patrick Cozzi, Analytical Graphics, Inc.)
- My Robot Nation (Mark Danks, Kodama Studios)
- Slides (PDF)
- Kodama Studios
- My Robot Nation - Content gone
- WebGL and html5 as a game platform (Erik Möller, Opera Software)
- Slides (PDF)
- Project page
- Live demo - Demo not working
- Brain Browser (Nicolas Kassis, McGill University)
- PhiloGL (Nicolas Garcia Belmonte, Sencha Labs)
- Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute)
- Chrysaora (Aleksander Rodic)
- Live demo - Content gone
- Portfolio
- Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs)
- 360 Degree Video Player (Alexandre Jenny, Kolor)
- Project page - Content gone
- X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute)
- Slides (PDF)
- Buddha demo - Content gone
DevCon5 NYC 2011
- WebGL and WebCL: 3D Graphics and Compute on the Web (Neil Trevett, NVIDIA)
- WebCL Overview and Demo (Tasneem Brutch, Samsung)
- WebGL: Hands On (Kenneth Russell, Google)
- WebGL, CubicVR, and You] (Bobby Richter, Mozilla Foundation - Content gone
- Demo built interactively during the session - Content gone
WebGL Camp #3
- Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
- Schedule and Links to Talks - Content gone
MIT IAP 2011
- MIT, January 12, 2011
- Slides - Content gone
WebGL Camp #2
- Hosted at SRI International, Menlo Park, CA, on December 14, 2010
- Schedule and Links to Talks - Content gone
WebGL Camp #1
- Hosted at Stanford University, Palo Alto, CA on June 25, 2010
- Schedule and Links to Talks - Content gone