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==WebGL Virtual Meetup - May 2021==
* [https://www.khronos.org/events/webgl-meetup-2021-05 Meeting Recording and Presentation Archives]
==WebGL Virtual Meetup - March 2021==
* [https://www.khronos.org/events/webgl-meetup-2021 Meeting Recording and Presentation Archives]
==SIGGRAPH Asia 2020==
* [https://www.khronos.org/developers/linkto/webgl-updates-for-siggraph-asia-2020 WebGL Updates for SIGGRAPH Asia 2020]: WebGL Working Group
==WebGL Virtual Meetup - November 2020==
* [https://www.khronos.org/developers/linkto/virtual-webgl-meetup-november-2020 Meeting Recording]
* [https://www.khronos.org/developers/linkto/webgl-working-group-updates Introduction]: WebGL Working Group
* [https://www.khronos.org/developers/linkto/playcanvas-2020-update PlayCanvas 2020 Update]: Will Eastcott, PlayCanvas
* [https://www.khronos.org/developers/linkto/blacksmithsoft-digital-construction-fusing-cloud-technology-with-construction-management BlackSmithSoft Digital Construction: Fusing Cloud Technology with Construction Management]: Rami Santina, BlackSmithSoft
* [https://www.khronos.org/developers/linkto/xeokit-a-web-programming-toolkit-for-bim-engineering-graphics xeokit - a Web Programming Toolkit for BIM & Engineering Graphics]: Lindsay Kay, XeoKit
* [https://www.khronos.org/developers/linkto/sketchfab-the-home-for-3d Sketchfab - The home for 3D]: Alban Denoyel, Sketchfab
* [https://www.khronos.org/developers/linkto/googles-model-viewer-web3d-made-easy Google’s model-viewer - Web3D made Easy]: Emmett Lalish, Google
* [https://www.khronos.org/developers/linkto/unfolded-studio-showcasing-the-power-of-open-webgl-frameworks-deck.gl-kepler.gl-and-h3 Unfolded Studio: Showcasing the power of open WebGL Frameworks deck.gl, kepler.gl, and H3]: Ib Green, Unfolded
* [https://www.khronos.org/developers/linkto/babylon.js-simplicity-reimagined Babylon.js: Simplicity Reimagined]: Jason Carter, Microsoft
==SIGGRAPH 2019 WebGL BOF==
* [https://docs.google.com/presentation/d/1bltGZeV9CkHwJQQewKGdehlbaq4a9ksD1t5lah_3oOA/edit?usp=sharing Introduction]: WebGL Working Group
* [https://docs.google.com/presentation/d/1xwKZUUV2-9PNP5JSvAbUFrtVadt3Ivfx9An8yUOJsfg/edit#slide=id.p3 Intel's Updates on Web Graphics]: Yang Gu, Intel
* [https://1drv.ms/p/s!AqRFJvPolrlPdmrAtU8dyGgFyPE?e=rG30Ux Babylon.js Update]: Gary Hsu, Microsoft
* [https://docs.google.com/presentation/d/1c8bsGI2h5rwGBgg6IAeUwL9TImqTCilPW8xWBqCSgQc/edit?usp=sharing vis.gl: Uber WebGL Frameworks Update]: Ib Green and Tarek Sherif, Uber
* [https://docs.google.com/presentation/d/1pBhY9I2h2Uzm9VwZ9TuP8i5Q-BjW-Mynp9SP1Mppq6A/edit?usp=sharing Sketchfab Update]: Alban Denoyel, Sketchfab
* PlayCanvas Update: Will Eastcott, Playcanvas ([https://drive.google.com/file/d/1EfsDwGt6wmwYSCw_dkSmfCgZHuL6Rr6_/view?usp=sharing reveal.js presentation, serve from localhost])
* [https://drive.google.com/file/d/1SOBwLO7QU-AydqNFI8QVuPoSby7WAO6-/view?usp=sharing instant3DHub and More]: Christian Stein, Fraunhofer
* [https://drive.google.com/drive/folders/1tqMtx-PhXRMQbo6lMQGf0QKA55FxEVAA?usp=sharing Archived materials]
==GDC 2019 WebGL/WebVR Meetup==
* [https://docs.google.com/presentation/d/1QJnbbIimi4eCVmsfuXGMqf0T0okTia5b4kiBcyaguuU/edit?usp=sharing Intro]
* Dave Evans, PlayCanvas
* [https://drive.google.com/open?id=1HiBFPuniSihZNVvedJG518U4yXuixT2N Visualizing AV Data with CesiumJS]: Andrew Best, Toyota Research Institute
* [https://drive.google.com/open?id=170A88xA0ADHbzUp-Vaw5fqFCDaefMpSp Sketchfab - Enter New Dimensions]: Alban Denoyel, Sketchfab
* Ricardo Cabello, Three.js
* [https://1drv.ms/p/s!AqRFJvPolrlPcJoznEbW6WJ92ZI babylon.js]: Gary Hsu, Microsoft
* Robert Long, Mozilla
==Khronos' Developer Day at GDC 2019==
* [https://docs.google.com/presentation/d/1Olxac3IRmpL1BmVgXK4hvVmgkooKvFlPForCMrecjhM/edit?usp=sharing WebGL Session]
==SIGGRAPH 2018 WebGL BOF==
* [https://www.youtube.com/watch?v=FCAM-3aAzXg&feature=youtu.be&t=6866 Video of BOF] is on YouTube!
* [https://docs.google.com/presentation/d/1qeD2xio2dgkqWGQucZs6nezQPePOM4NtV9J54J7si9c/edit?usp=sharing Introduction]: WebGL Working Group
* [https://drive.google.com/file/d/1Qvha0tdKuraArX767_iiLo7AuST-iJpr/view?usp=sharing Retail Space Planning with WebGL]: Mauricio Vives, MerchLogix
* [https://docs.google.com/presentation/d/19nfQQ8kN0kjCptJxI9sOCBwxzONeQcMWlJCoqjP5VZ4/edit?usp=sharing vis.gl @ SIGGRAPH 2018]: Ib Green and Georgios Karnas, Uber
* [https://docs.google.com/presentation/d/14Pni8voghJPpW7yAIGYHcd7qQqti4Yw-gLb8oiqa8eo/edit?usp=sharing Sketchfab]: Paul Chambers, Sketchfab
* [https://zurich.maps.arcgis.com/apps/MapJournal/index.html?appid=4296c69eff9b49e59bb9ccfff5fca5c1 ArcGIS Update]: Simon Kallweit and Adrian Blumer, Esri R&D Center Zurich
* [https://tsherif.github.io/siggraph-2018/#/ The Biodigital Human Particle System]: Tarek Sherif, Biodigital
* [https://1drv.ms/p/s!ApxvlvbvsVKCgbNRxgp3dO_hhLeCdg Babylon.js]: Trevor Baron, Microsoft
* [https://docs.google.com/presentation/d/1J9b5pwyUjhmCcWWqdP_RlK02YQ04aShZIdmval2c5CQ/edit?usp=sharing Massive Pointclouds in Cesium using 3D Tiles]: Gary Li, Analytical Graphics, Inc. ([https://drive.google.com/file/d/1iVfbA2TEhe-21eBEAImpZsXXZfk2lBFe/view?usp=sharing .pptx])
* PlayCanvas: Will Eastcott, PlayCanvas ([https://drive.google.com/file/d/1ZT1l9l7ssnLgvWFap18_thWwNBS0vpR0/view?usp=sharing .zip archive of slides])
==Khronos Developer Day at GDC 2018==
* [https://docs.google.com/presentation/d/1DCOfSWNuhFAtXP95b2NLu01pwwWy3O-GCEORgO4UMo0/edit?usp=sharing WebGL and Why You Should Target It]
==SIGGRAPH Asia 2017==
* [https://spaxe.github.io/webgl2-masterclass/ State-of-the-art with WebGL 2.0] Juan Miguel de Joya (DigitalFish, Google Spotlight Stories), Xavier Ho (CSIRO's Data61)
* [https://sa2017.siggraph.org/attendees/courses?view=session&sid=15 Application Development With WebGL], Edward Angel (University of New Mexico), Dave Shreiner (Unity)
==SIGGRAPH 2017 WebGL BOF ==
==SIGGRAPH 2017 WebGL BOF ==


* Videos available on YouTube! [https://www.youtube.com/watch?v=aBEmLrb2i7Y&list=PLYO7XTAX41FMmwf1i4JdDkjc0nbgxz5Fh&index=3 WebGL BOF], [https://www.youtube.com/playlist?list=PLYO7XTAX41FMmwf1i4JdDkjc0nbgxz5Fh All Khronos BOFs]
* Videos available on YouTube! [https://www.youtube.com/watch?v=aBEmLrb2i7Y&list=PLYO7XTAX41FMmwf1i4JdDkjc0nbgxz5Fh&index=3 WebGL BOF], [https://www.youtube.com/playlist?list=PLYO7XTAX41FMmwf1i4JdDkjc0nbgxz5Fh All Khronos BOFs]
* [https://docs.google.com/presentation/d/1UraEAM1hnmFn8MxxjPKvXPG5TCT62FvlOFF37HdDSNA/edit?usp=sharing Introduction]: WebGL Working Group
* [https://docs.google.com/presentation/d/1UraEAM1hnmFn8MxxjPKvXPG5TCT62FvlOFF37HdDSNA/edit?usp=sharing Introduction]: WebGL Working Group
** [https://mzl.la/webassemblydemo Epic Zen Garden] demo, thanks to Epic Games and Jukka Jylänki (Mozilla)
** [http://files.unity3d.com/christopheri/webgl_linear/index.html Unity Linear Rendering] demo, thanks to Unity and in particular Christophe Riccio (Unity)
** [http://plus360degrees.com/ Plus360Degrees'] [http://www.plus360degrees.com/uxcars/ Car Rendering] demo
** [http://www.makemepulse.com/ MakeMePulse's] demos:
*** [https://valerian.bnpparibas.com/en/experience Valerian the Movie] ([https://m.makemepulse.com/the-moviepass-quest-c395e656a813 article])
*** [https://scars.forhonorgame.com/ For Honor: Scars] ([https://m.makemepulse.com/behind-the-scenes-of-for-honor-scars-cbb800c6e05f article])
** [https://palmer-jc.github.io/scenes/blow_me_baby/index.html Animation system] demo by Jeff Palmer
** [http://webglsamples.org/aquarium-vr/aquarium-vr.html WebGL Aquarium in WebVR] thanks to Yang Gu and Intel Web GPU team
* [https://drive.google.com/open?id=1nOf9WAlbrSg-VD2wK1PA9LjxWMHzMLzmZXpM9nXVFcY ShaderToy]: Iñigo Quilez and Pol Jeremias
* [https://docs.google.com/presentation/d/11-KEZdn4IZkJC2sybjiYl4GAVEeZkkhOw0N_1KtT46s/edit?usp=sharing Babylon.js and Spector.js]: Sebastien Vandenberghe, Microsoft ([https://drive.google.com/open?id=0B5_ZxOyw_pEDOWtEU2o2XzRqMHc .ppt])
* [https://docs.google.com/presentation/d/11-KEZdn4IZkJC2sybjiYl4GAVEeZkkhOw0N_1KtT46s/edit?usp=sharing Babylon.js and Spector.js]: Sebastien Vandenberghe, Microsoft ([https://drive.google.com/open?id=0B5_ZxOyw_pEDOWtEU2o2XzRqMHc .ppt])
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDMnRkSHFaUVV3UjA PlayCanvas]: Will Eastcott, PlayCanvas
** [https://playcanv.as/e/p/44MRmJRU/ After the Flood] demo
** Polaris' [https://rzr.polaris.com/en-us/build-model/ RZR all-terrain vehicle builder]
* [https://docs.google.com/a/chromium.org/presentation/d/1VcHu0DSaDZmIHFKXw7ket9IOOI7umLP2w5Nmn6_onxE/edit?usp=sharing IFrame to Texture]: Zhenyao Mo, Google
* [https://tsherif.github.io/webgl-bof-2017/#/ WebGL 2 Development with PicoGL.js]: Tarek Sherif, Biodigital
* [https://tsherif.github.io/webgl-bof-2017/#/ WebGL 2 Development with PicoGL.js]: Tarek Sherif, Biodigital
* [https://mrdoob.github.io/talks/siggraph-2017/ Three.js Update]: Ricardo Cabello
* [https://mrdoob.github.io/talks/siggraph-2017/ Three.js Update]: Ricardo Cabello
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDb2gzSHdyVDZoTjA Accelerating Data Visualization using WebGL 2.0]: Shaojing Li and Ib Green, Uber
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDWHlKVmxrMnZXMm8 Sketchfab: Enter New Dimensions]: Cedric Pinson, Sketchfab
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDb2gzSHdyVDZoTjA Accelerating Data Visualization using WebGL 2.0]: Shaojing Li and Ib Green, Uber ([https://drive.google.com/open?id=0B5_ZxOyw_pEDdVdoZHVUUWVlYWs .key])
* [http://dmarcos.github.io/aframe-siggraph-khronos-meetup A-Frame]: Diego Marcos and Fernando Serrano, Mozilla


==September 2016 WebGL Meetups==
==September 2016 WebGL Meetups==
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* [http://cdn.rawgit.com/mrdoob/talks/gh-pages/siggraph-2016/ Three.js updates]: Ricardo Cabello, Three.js
* [http://cdn.rawgit.com/mrdoob/talks/gh-pages/siggraph-2016/ Three.js updates]: Ricardo Cabello, Three.js
* [https://www.khronos.org/webgl/wiki_1_15/images/CesiumWebGLBOF.pdf Cesium and 3D Tiles]: Sean Lilley, AGI
* [https://www.khronos.org/webgl/wiki_1_15/images/CesiumWebGLBOF.pdf Cesium and 3D Tiles]: Sean Lilley, AGI
* [https://floored-siggraph-2016-demo.herokuapp.com/scenes/SIGGRAPH_GI-Lighting_New-York-Apartment Improved fidelity for architectural visualization]: Nick Brancaccio, Floored
* Improved fidelity for architectural visualization: Nick Brancaccio, Floored
* glTF Update and Roadmap: Tony Parisi ([https://drive.google.com/file/d/0B5_ZxOyw_pEDUExpUkVDX29BbG8/view?usp=sharing .pptx slides])
* glTF Update and Roadmap: Tony Parisi ([https://drive.google.com/file/d/0B5_ZxOyw_pEDUExpUkVDX29BbG8/view?usp=sharing .pptx slides])
* [https://docs.google.com/presentation/d/1lqYwi_IETqoO86ZG7jCj8kzcjXE3RWxOtjNuaA_IP2k/edit?usp=sharing glTF stream manager]: Rémi Arnaud, Starbreeze
* glTF stream manager: Rémi Arnaud, Starbreeze
* [https://www.khronos.org/webgl/wiki_1_15/images/Gltf_mobileVR_oculus.pdf Oculus and glTF]: Amanda Watson, Oculus ([https://drive.google.com/file/d/0B5_ZxOyw_pEDN2pZT2FkMC1SUjA/view?usp=sharing .pptx slides])
* [https://www.khronos.org/webgl/wiki_1_15/images/Gltf_mobileVR_oculus.pdf Oculus and glTF]: Amanda Watson, Oculus ([https://drive.google.com/file/d/0B5_ZxOyw_pEDN2pZT2FkMC1SUjA/view?usp=sharing .pptx slides])
* [https://www.khronos.org/webgl/wiki_1_15/images/2016-07-28_WebGL_BOF_PBR.pdf Physically Based Materials in glTF]: Max Limper, Johannes Behr, Timo Sturm, Fraunhofer
* [https://www.khronos.org/webgl/wiki_1_15/images/2016-07-28_WebGL_BOF_PBR.pdf Physically Based Materials in glTF]: Max Limper, Johannes Behr, Timo Sturm, Fraunhofer

Latest revision as of 18:12, 25 June 2021

WebGL Virtual Meetup - May 2021

WebGL Virtual Meetup - March 2021

SIGGRAPH Asia 2020

WebGL Virtual Meetup - November 2020

SIGGRAPH 2019 WebGL BOF

GDC 2019 WebGL/WebVR Meetup

Khronos' Developer Day at GDC 2019

SIGGRAPH 2018 WebGL BOF

Khronos Developer Day at GDC 2018

SIGGRAPH Asia 2017

SIGGRAPH 2017 WebGL BOF

September 2016 WebGL Meetups


SIGGRAPH 2016 WebGL and glTF BOF

University of Pennsylvania Fall 2015

"API Wrangling with ANGLE": Shannon Woods, Google

  • Invited presentation at Patrick Cozzi's CIS 565 course

SIGGRAPH Asia 2015 Course

"Building 3D Web Applications Using WebGL"

Invited course thanks to Arno Zinke from Lagoa.

SIGGRAPH 2015 WebGL BOF

WebGL Paris 2014

University of Pennsylvania Fall 2014

SIGGRAPH 2014 WebGL BOF

SIGGRAPH 2014 Real-Time Live

  • @cabbibo's Performance introduction to the Real-Time Live Session - Content gone

SIGGRAPH 2013 WebGL BOF

SIGGRAPH 2012 Course "Graphics Programming for the Web"

SIGGRAPH 2012 WebGL BOF

AMD Fusion Developer Summit June 2012

  • GPU Acceleration in Chrome PDF

DevCon5 Santa Clara April 2012

FITC Spotlight Javascript

  • University of Toronto, March 24, 2012
  • Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
  • Presentation material - Content gone

Universität Salzburg March 2012

  • WebGL: Overview and Performance Discussion Slides

SXSW 2012

WebGL Camp #4

  • Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
  • Schedule and Links to Talks - Content gone

DevCon5 Santa Clara 2011

Google Tech Talk November 2011

New Game SF 2011

DevCon5 Austin 2011

SIGGRAPH 2011 WebGL BOF

DevCon5 NYC 2011

WebGL Camp #3

  • Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
  • Schedule and Links to Talks - Content gone

MIT IAP 2011

  • MIT, January 12, 2011
  • Slides - Content gone

WebGL Camp #2

  • Hosted at SRI International, Menlo Park, CA, on December 14, 2010
  • Schedule and Links to Talks - Content gone

WebGL Camp #1

  • Hosted at Stanford University, Palo Alto, CA on June 25, 2010
  • Schedule and Links to Talks - Content gone