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==SIGGRAPH 2016 WebGL BOF ==
==WebGL Virtual Meetup - May 2021==
* [https://www.khronos.org/events/webgl-meetup-2021-05 Meeting Recording and Presentation Archives]
 
==WebGL Virtual Meetup - March 2021==
* [https://www.khronos.org/events/webgl-meetup-2021 Meeting Recording and Presentation Archives]
 
==SIGGRAPH Asia 2020==
* [https://www.khronos.org/developers/linkto/webgl-updates-for-siggraph-asia-2020 WebGL Updates for SIGGRAPH Asia 2020]: WebGL Working Group
 
==WebGL Virtual Meetup - November 2020==
* [https://www.khronos.org/developers/linkto/virtual-webgl-meetup-november-2020 Meeting Recording]
* [https://www.khronos.org/developers/linkto/webgl-working-group-updates Introduction]: WebGL Working Group
* [https://www.khronos.org/developers/linkto/playcanvas-2020-update PlayCanvas 2020 Update]: Will Eastcott, PlayCanvas
* [https://www.khronos.org/developers/linkto/blacksmithsoft-digital-construction-fusing-cloud-technology-with-construction-management BlackSmithSoft Digital Construction: Fusing Cloud Technology with Construction Management]: Rami Santina, BlackSmithSoft
* [https://www.khronos.org/developers/linkto/xeokit-a-web-programming-toolkit-for-bim-engineering-graphics xeokit - a Web Programming Toolkit for BIM & Engineering Graphics]: Lindsay Kay, XeoKit
* [https://www.khronos.org/developers/linkto/sketchfab-the-home-for-3d Sketchfab - The home for 3D]: Alban Denoyel, Sketchfab
* [https://www.khronos.org/developers/linkto/googles-model-viewer-web3d-made-easy Google’s model-viewer - Web3D made Easy]: Emmett Lalish, Google
* [https://www.khronos.org/developers/linkto/unfolded-studio-showcasing-the-power-of-open-webgl-frameworks-deck.gl-kepler.gl-and-h3 Unfolded Studio: Showcasing the power of open WebGL Frameworks deck.gl, kepler.gl, and H3]: Ib Green, Unfolded
* [https://www.khronos.org/developers/linkto/babylon.js-simplicity-reimagined Babylon.js: Simplicity Reimagined]: Jason Carter, Microsoft
 
==SIGGRAPH 2019 WebGL BOF==
* [https://docs.google.com/presentation/d/1bltGZeV9CkHwJQQewKGdehlbaq4a9ksD1t5lah_3oOA/edit?usp=sharing Introduction]: WebGL Working Group
* [https://docs.google.com/presentation/d/1xwKZUUV2-9PNP5JSvAbUFrtVadt3Ivfx9An8yUOJsfg/edit#slide=id.p3 Intel's Updates on Web Graphics]: Yang Gu, Intel
* [https://1drv.ms/p/s!AqRFJvPolrlPdmrAtU8dyGgFyPE?e=rG30Ux Babylon.js Update]: Gary Hsu, Microsoft
* [https://docs.google.com/presentation/d/1c8bsGI2h5rwGBgg6IAeUwL9TImqTCilPW8xWBqCSgQc/edit?usp=sharing vis.gl: Uber WebGL Frameworks Update]: Ib Green and Tarek Sherif, Uber
* [https://docs.google.com/presentation/d/1pBhY9I2h2Uzm9VwZ9TuP8i5Q-BjW-Mynp9SP1Mppq6A/edit?usp=sharing Sketchfab Update]: Alban Denoyel, Sketchfab
* PlayCanvas Update: Will Eastcott, Playcanvas ([https://drive.google.com/file/d/1EfsDwGt6wmwYSCw_dkSmfCgZHuL6Rr6_/view?usp=sharing reveal.js presentation, serve from localhost])
* [https://drive.google.com/file/d/1SOBwLO7QU-AydqNFI8QVuPoSby7WAO6-/view?usp=sharing instant3DHub and More]: Christian Stein, Fraunhofer
* [https://drive.google.com/drive/folders/1tqMtx-PhXRMQbo6lMQGf0QKA55FxEVAA?usp=sharing Archived materials]
 
==GDC 2019 WebGL/WebVR Meetup==
 
* [https://docs.google.com/presentation/d/1QJnbbIimi4eCVmsfuXGMqf0T0okTia5b4kiBcyaguuU/edit?usp=sharing Intro]
* Dave Evans, PlayCanvas
* [https://drive.google.com/open?id=1HiBFPuniSihZNVvedJG518U4yXuixT2N Visualizing AV Data with CesiumJS]: Andrew Best, Toyota Research Institute
* [https://drive.google.com/open?id=170A88xA0ADHbzUp-Vaw5fqFCDaefMpSp Sketchfab - Enter New Dimensions]: Alban Denoyel, Sketchfab
* Ricardo Cabello, Three.js
* [https://1drv.ms/p/s!AqRFJvPolrlPcJoznEbW6WJ92ZI babylon.js]: Gary Hsu, Microsoft
* Robert Long, Mozilla
 
==Khronos' Developer Day at GDC 2019==
 
* [https://docs.google.com/presentation/d/1Olxac3IRmpL1BmVgXK4hvVmgkooKvFlPForCMrecjhM/edit?usp=sharing WebGL Session]
 
==SIGGRAPH 2018 WebGL BOF==
 
* [https://www.youtube.com/watch?v=FCAM-3aAzXg&feature=youtu.be&t=6866 Video of BOF] is on YouTube!
* [https://docs.google.com/presentation/d/1qeD2xio2dgkqWGQucZs6nezQPePOM4NtV9J54J7si9c/edit?usp=sharing Introduction]: WebGL Working Group
* [https://drive.google.com/file/d/1Qvha0tdKuraArX767_iiLo7AuST-iJpr/view?usp=sharing Retail Space Planning with WebGL]: Mauricio Vives, MerchLogix
* [https://docs.google.com/presentation/d/19nfQQ8kN0kjCptJxI9sOCBwxzONeQcMWlJCoqjP5VZ4/edit?usp=sharing vis.gl @ SIGGRAPH 2018]: Ib Green and Georgios Karnas, Uber
* [https://docs.google.com/presentation/d/14Pni8voghJPpW7yAIGYHcd7qQqti4Yw-gLb8oiqa8eo/edit?usp=sharing Sketchfab]: Paul Chambers, Sketchfab
* [https://zurich.maps.arcgis.com/apps/MapJournal/index.html?appid=4296c69eff9b49e59bb9ccfff5fca5c1 ArcGIS Update]: Simon Kallweit and Adrian Blumer, Esri R&D Center Zurich
* [https://tsherif.github.io/siggraph-2018/#/ The Biodigital Human Particle System]: Tarek Sherif, Biodigital
* [https://1drv.ms/p/s!ApxvlvbvsVKCgbNRxgp3dO_hhLeCdg Babylon.js]: Trevor Baron, Microsoft
* [https://docs.google.com/presentation/d/1J9b5pwyUjhmCcWWqdP_RlK02YQ04aShZIdmval2c5CQ/edit?usp=sharing Massive Pointclouds in Cesium using 3D Tiles]: Gary Li, Analytical Graphics, Inc. ([https://drive.google.com/file/d/1iVfbA2TEhe-21eBEAImpZsXXZfk2lBFe/view?usp=sharing .pptx])
* PlayCanvas: Will Eastcott, PlayCanvas ([https://drive.google.com/file/d/1ZT1l9l7ssnLgvWFap18_thWwNBS0vpR0/view?usp=sharing .zip archive of slides])
 
==Khronos Developer Day at GDC 2018==
 
* [https://docs.google.com/presentation/d/1DCOfSWNuhFAtXP95b2NLu01pwwWy3O-GCEORgO4UMo0/edit?usp=sharing WebGL and Why You Should Target It]
 
==SIGGRAPH Asia 2017==
 
* [https://spaxe.github.io/webgl2-masterclass/ State-of-the-art with WebGL 2.0] Juan Miguel de Joya (DigitalFish, Google Spotlight Stories), Xavier Ho (CSIRO's Data61)
* [https://sa2017.siggraph.org/attendees/courses?view=session&sid=15 Application Development With WebGL], Edward Angel (University of New Mexico), Dave Shreiner (Unity)
 
==SIGGRAPH 2017 WebGL BOF ==
 
* Videos available on YouTube! [https://www.youtube.com/watch?v=aBEmLrb2i7Y&list=PLYO7XTAX41FMmwf1i4JdDkjc0nbgxz5Fh&index=3 WebGL BOF], [https://www.youtube.com/playlist?list=PLYO7XTAX41FMmwf1i4JdDkjc0nbgxz5Fh All Khronos BOFs]
* [https://docs.google.com/presentation/d/1UraEAM1hnmFn8MxxjPKvXPG5TCT62FvlOFF37HdDSNA/edit?usp=sharing Introduction]: WebGL Working Group
** [https://mzl.la/webassemblydemo Epic Zen Garden] demo, thanks to Epic Games and Jukka Jylänki (Mozilla)
** [http://files.unity3d.com/christopheri/webgl_linear/index.html Unity Linear Rendering] demo, thanks to Unity and in particular Christophe Riccio (Unity)
** [http://plus360degrees.com/ Plus360Degrees'] [http://www.plus360degrees.com/uxcars/ Car Rendering] demo
** [http://www.makemepulse.com/ MakeMePulse's] demos:
*** [https://valerian.bnpparibas.com/en/experience Valerian the Movie] ([https://m.makemepulse.com/the-moviepass-quest-c395e656a813 article])
*** [https://scars.forhonorgame.com/ For Honor: Scars] ([https://m.makemepulse.com/behind-the-scenes-of-for-honor-scars-cbb800c6e05f article])
** [https://palmer-jc.github.io/scenes/blow_me_baby/index.html Animation system] demo by Jeff Palmer
** [http://webglsamples.org/aquarium-vr/aquarium-vr.html WebGL Aquarium in WebVR] thanks to Yang Gu and Intel Web GPU team
* [https://drive.google.com/open?id=1nOf9WAlbrSg-VD2wK1PA9LjxWMHzMLzmZXpM9nXVFcY ShaderToy]: Iñigo Quilez and Pol Jeremias
* [https://docs.google.com/presentation/d/11-KEZdn4IZkJC2sybjiYl4GAVEeZkkhOw0N_1KtT46s/edit?usp=sharing Babylon.js and Spector.js]: Sebastien Vandenberghe, Microsoft ([https://drive.google.com/open?id=0B5_ZxOyw_pEDOWtEU2o2XzRqMHc .ppt])
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDMnRkSHFaUVV3UjA PlayCanvas]: Will Eastcott, PlayCanvas
** [https://playcanv.as/e/p/44MRmJRU/ After the Flood] demo
** Polaris' [https://rzr.polaris.com/en-us/build-model/ RZR all-terrain vehicle builder]
* [https://docs.google.com/a/chromium.org/presentation/d/1VcHu0DSaDZmIHFKXw7ket9IOOI7umLP2w5Nmn6_onxE/edit?usp=sharing IFrame to Texture]: Zhenyao Mo, Google
* [https://tsherif.github.io/webgl-bof-2017/#/ WebGL 2 Development with PicoGL.js]: Tarek Sherif, Biodigital
* [https://mrdoob.github.io/talks/siggraph-2017/ Three.js Update]: Ricardo Cabello
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDWHlKVmxrMnZXMm8 Sketchfab: Enter New Dimensions]: Cedric Pinson, Sketchfab
* [https://drive.google.com/open?id=0B5_ZxOyw_pEDb2gzSHdyVDZoTjA Accelerating Data Visualization using WebGL 2.0]: Shaojing Li and Ib Green, Uber ([https://drive.google.com/open?id=0B5_ZxOyw_pEDdVdoZHVUUWVlYWs .key])
* [http://dmarcos.github.io/aframe-siggraph-khronos-meetup A-Frame]: Diego Marcos and Fernando Serrano, Mozilla
 
==September 2016 WebGL Meetups==
 
* [https://docs.google.com/presentation/d/1COTLJg6wYGQ7GwGA7Nvu3QtKcv8keAmBjOwKs8qkgwg/edit?usp=sharing Milano WebGL Meetup]
* [https://docs.google.com/presentation/d/1C4IAZJm9-zwyjmQ7OjCp-F1nFua0-pt_7xIphOlJJH0/edit?usp=sharing Silicon Valley WebGL Meetup]
 
 
==SIGGRAPH 2016 WebGL and glTF BOF ==


* [https://docs.google.com/presentation/d/1BFAIRzBDQKMCe1SZfxggjGuL-90N5-6AY8Nfa89Y0Sk/edit?usp=sharing WebGL Update]: WebGL Working Group
* [https://docs.google.com/presentation/d/1BFAIRzBDQKMCe1SZfxggjGuL-90N5-6AY8Nfa89Y0Sk/edit?usp=sharing WebGL Update]: WebGL Working Group
* [https://www.khronos.org/webgl/wiki_1_15/images/WebGL_BOF_-_ESRI.pdf ArcGIS JavaScript API with 3D support]: Johannes Schmid, ESRI
* [https://www.khronos.org/webgl/wiki_1_15/images/SIGGRAPH_2016_Blend4Web_Updates.pdf Blend4Web Updates]: Yuri Kovelenov, Blend4Web ([https://drive.google.com/file/d/0B5_ZxOyw_pEDOVJKUS1EbXQ3M2M/view?usp=sharing .odp slides])
* [https://www.khronos.org/webgl/wiki_1_15/images/WebGL_BOF_-_ESRI.pdf ArcGIS JavaScript API]: Johannes Schmid, ESRI
* [https://www.khronos.org/webgl/wiki_1_15/images/Sketchfab-Siggraph2016.pdf Sketchfab: Explore a million things in 3D and VR]: Alban Denoyel, Sketchfab
* [https://tsherif.github.io/webglbof2016/slides.html#/ Streaming Assets in the BioDigital Human]: Tarek Sherif, BioDigital
* [http://cdn.rawgit.com/mrdoob/talks/gh-pages/siggraph-2016/ Three.js updates]: Ricardo Cabello, Three.js
* [https://www.khronos.org/webgl/wiki_1_15/images/CesiumWebGLBOF.pdf Cesium and 3D Tiles]: Sean Lilley, AGI
* Improved fidelity for architectural visualization: Nick Brancaccio, Floored
* glTF Update and Roadmap: Tony Parisi ([https://drive.google.com/file/d/0B5_ZxOyw_pEDUExpUkVDX29BbG8/view?usp=sharing .pptx slides])
* glTF stream manager: Rémi Arnaud, Starbreeze
* [https://www.khronos.org/webgl/wiki_1_15/images/Gltf_mobileVR_oculus.pdf Oculus and glTF]: Amanda Watson, Oculus ([https://drive.google.com/file/d/0B5_ZxOyw_pEDN2pZT2FkMC1SUjA/view?usp=sharing .pptx slides])
* [https://www.khronos.org/webgl/wiki_1_15/images/2016-07-28_WebGL_BOF_PBR.pdf Physically Based Materials in glTF]: Max Limper, Johannes Behr, Timo Sturm, Fraunhofer


==University of Pennsylvania Fall 2015==
==University of Pennsylvania Fall 2015==
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* [https://docs.google.com/presentation/d/1NqWIPoWwDEHhMLA6Pu7wf12636HS6VwKE0OwrjfNEds/edit?usp=sharing Introduction] || WebGL Working Group
* [https://docs.google.com/presentation/d/1NqWIPoWwDEHhMLA6Pu7wf12636HS6VwKE0OwrjfNEds/edit?usp=sharing Introduction] || WebGL Working Group
* [http://tsherif.github.io/siggraph-presentation The BioDigital Human] || [https://twitter.com/thsherif Tarek Sherif], [https://www.biodigital.com/ BioDigital]
* [http://tsherif.github.io/siggraph-presentation The BioDigital Human] || [https://twitter.com/thsherif Tarek Sherif], [https://www.biodigital.com/ BioDigital]
* THREE.js update || [https://twitter.com/mrdoob Ricardo Cabello]
* [http://cdn.rawgit.com/mrdoob/talks/gh-pages/siggraph-2015/ THREE.js update] || [https://twitter.com/mrdoob Ricardo Cabello]
* [https://www.khronos.org/webgl/wiki_1_15/images/GlTF_Update_SIGGRAPH_Aug15.pdf glTF ecosystem and mesh compression update] || [https://twitter.com/auradeluxe Tony Parisi], [http://www.thirdeye.gl/ Third Eye]; [https://twitter.com/pjcozzi Patrick Cozzi], [http://cesiumjs.org/ Cesium]; and Kai Ninomiya, [http://cesiumjs.org/ Cesium]
* [https://www.khronos.org/webgl/wiki_1_15/images/GlTF_Update_SIGGRAPH_Aug15.pdf glTF ecosystem and mesh compression update] || [https://twitter.com/auradeluxe Tony Parisi], [http://www.thirdeye.gl/ Third Eye]; [https://twitter.com/pjcozzi Patrick Cozzi], [http://cesiumjs.org/ Cesium]; and Kai Ninomiya, [http://cesiumjs.org/ Cesium]
* [http://www.marmoset.co/webglbof.html The Marmoset Viewer] || [https://twitter.com/j3ffdr Jeff Russell], [http://www.marmoset.co/ Marmoset]
* The Marmoset Viewer - Content Gone || [https://twitter.com/j3ffdr Jeff Russell], [http://www.marmoset.co/ Marmoset]
* [https://sketchfab.com/animation Animation Support in Sketchfab] || [https://twitter.com/albn Alban Denoyel] and [https://twitter.com/trigrou Cedric Pinson], [http://sketchfab.com Sketchfab]
* [https://sketchfab.com/animation Animation Support in Sketchfab] || [https://twitter.com/albn Alban Denoyel] and [https://twitter.com/trigrou Cedric Pinson], [http://sketchfab.com Sketchfab]
* [https://www.khronos.org/webgl/wiki_1_15/images/WebGLBOF_largeCADVis.pdf High-Performance Visualization of Massive CAD Data with WebGL] || [https://twitter.com/mlimper_cg Max Limper], Christian Stein, Johannes Behr, and Maik Thoener, [https://www.fraunhofer.de/en.html Fraunhofer]
* [https://www.khronos.org/webgl/wiki_1_15/images/WebGLBOF_largeCADVis.pdf High-Performance Visualization of Massive CAD Data with WebGL] || [https://twitter.com/mlimper_cg Max Limper], Christian Stein, Johannes Behr, and Maik Thoener, [https://www.fraunhofer.de/en.html Fraunhofer]
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* [http://www.slideshare.net/sketchfab/sketchfab-siggraph-2014-webgl-bof Sketchfab] || [https://twitter.com/albn Alban Denoyel], [https://sketchfab.com/ Sketchfab]
* [http://www.slideshare.net/sketchfab/sketchfab-siggraph-2014-webgl-bof Sketchfab] || [https://twitter.com/albn Alban Denoyel], [https://sketchfab.com/ Sketchfab]
* Verold || [https://twitter.com/rossmckegney Ross McKegney], [http://www.verold.com/ Verold]
* Verold || [https://twitter.com/rossmckegney Ross McKegney], [http://www.verold.com/ Verold]
** [http://www.verold.com/projects/53eb75fb453573020000007a Dukes of Hazzard demo]
** Dukes of Hazzard demo - Content gone
* [http://www.slideshare.net/BenCon_MS/webgl-in-internet-explorer-2014 WebGL in Internet Explorer] || Ben Constable, Microsoft
* [http://www.slideshare.net/BenCon_MS/webgl-in-internet-explorer-2014 WebGL in Internet Explorer] || Ben Constable, Microsoft


==SIGGRAPH 2014 Real-Time Live==
==SIGGRAPH 2014 Real-Time Live==


* [https://twitter.com/Cabbibo @cabbibo's] [http://cabbi.bo/webby Performance introduction to the Real-Time Live Session]
* [https://twitter.com/Cabbibo @cabbibo's] Performance introduction to the Real-Time Live Session - Content gone


==SIGGRAPH 2013 WebGL BOF==
==SIGGRAPH 2013 WebGL BOF==
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** Cesium: WebGL for Globes and Maps ([https://github.com/AnalyticalGraphicsInc/cesium/wiki/presentations/CesiumWebGLForGlobesAndMaps.pdf slides])
** Cesium: WebGL for Globes and Maps ([https://github.com/AnalyticalGraphicsInc/cesium/wiki/presentations/CesiumWebGLForGlobesAndMaps.pdf slides])
** Demos
** Demos
*** Satellite visualization ([http://cesium.agi.com/LotsOfSatellites/ demo])
*** Satellite visualization (demo)
*** Supporting 3D, 2D, and Columbus view (2.5D) maps with one API built on WebGL ([http://cesium.agi.com/CesiumViewer/index.html?source=Gallery/BAMS_C4ISR.czml&play=1&loop=1 demo])
*** Supporting 3D, 2D, and Columbus view (2.5D) maps with one API built on WebGL (demo)
*** [http://cesium.agi.com/ More Cesium demos]
*** More Cesium demos - now password protected
** [https://github.com/AnalyticalGraphicsInc/cesium Source Code]
** [https://github.com/AnalyticalGraphicsInc/cesium Source Code]
*** Open source.  Apache 2.0 license.  Free for commercial and non-commercial use.  Contributions welcome.
*** Open source.  Apache 2.0 license.  Free for commercial and non-commercial use.  Contributions welcome.
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** [https://github.com/xml3d/xml3d.js xml3d.js], the WebGL implementation
** [https://github.com/xml3d/xml3d.js xml3d.js], the WebGL implementation
* Ben Vanik, Google
* Ben Vanik, Google
** [https://github.com/benvanik/blk-game blk-game]: a multiplayer JavaScript/WebGL voxel world game demo
** blk-game: a multiplayer JavaScript/WebGL voxel world game demo
* Won Chun, Google
* Won Chun, Google
** Compression improvements in [https://code.google.com/p/webgl-loader/ webgl-loader]
** Compression improvements in [https://code.google.com/archive/p/webgl-loader/ webgl-loader]
* Brandon Jones
* Brandon Jones
** Using [http://code.google.com/p/crunch/ crunch] on Web Workers to achieve smoother frame rates in [http://code.google.com/p/webgl-ios-rage/ WebGL iOS Rage demo]
** Using [http://code.google.com/p/crunch/ crunch] on Web Workers to achieve smoother frame rates in [http://code.google.com/p/webgl-ios-rage/ WebGL iOS Rage demo]
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** [https://docs.google.com/a/google.com/presentation/d/1zZgkOcQmpq2vHy9B6_2tF49ILKeasLqXrsrCn-Ni_vY/edit#slide=id.p Google MapsGL]
** [https://docs.google.com/a/google.com/presentation/d/1zZgkOcQmpq2vHy9B6_2tF49ILKeasLqXrsrCn-Ni_vY/edit#slide=id.p Google MapsGL]
* Brandon Jones and Fabrice Robinet, Motorola Mobility
* Brandon Jones and Fabrice Robinet, Motorola Mobility
** [https://github.com/KhronosGroup/collada2json COLLADA2JSON on github] [http://rest3d.fl4re.com/webgl demo] (currently best viewed in Chrome)
** COLLADA2JSON on github [http://rest3d.fl4re.com/webgl demo] (currently best viewed in Chrome)
* Fabien Cellier
* Fabien Cellier
** [http://openscales.org/news/openscalesgl-announce.html OpenscalesGL]
** [http://openscales.org/news/openscalesgl-announce.html OpenscalesGL]
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* University of Toronto, March 24, 2012
* University of Toronto, March 24, 2012
* Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.  
* Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.  
* [http://people.mozilla.org/~bjacob/webgl-spotlight-js-2012/ Presentation material]
* Presentation material - Content gone


==Universität Salzburg March 2012==
==Universität Salzburg March 2012==
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==WebGL Camp #4==
==WebGL Camp #4==
* Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
* Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
* [http://www.webglcamp.com/wiki/index.php?title=Agenda4 Schedule and Links to Talks]
* Schedule and Links to Talks - Content gone


== DevCon5 Santa Clara 2011==
== DevCon5 Santa Clara 2011==
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* [https://docs.google.com/present/edit?id=0ARv84C6yIt2IZGZxajdyZGdfOGY3azZqd2Zx Debugging and Optimizing WebGL Applications] (Ben Vanik and Ken Russell, Google)
* [https://docs.google.com/present/edit?id=0ARv84C6yIt2IZGZxajdyZGdfOGY3azZqd2Zx Debugging and Optimizing WebGL Applications] (Ben Vanik and Ken Russell, Google)
** [http://www.youtube.com/watch?v=vW-QJDxYo3A Video on YouTube]
** [http://www.youtube.com/watch?v=vW-QJDxYo3A Video on YouTube]
* Demos are in [http://webglsamples.googlecode.com/hg/newgame/2011/index.html New Game] folder of [http://webglsamples.googlecode.com WebGL Samples] project
* Demos are in New Game (Content removed) folder of WebGL Samples (Content removed) project


==DevCon5 Austin 2011==
==DevCon5 Austin 2011==
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* Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
* Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
** Slides are in the presentation above
** Slides are in the presentation above
** [http://dev.chromium.org/developers/design-documents/extensions/offscreen-tabs Experimental Offscreen Tabs API]
** [http://dev.chromium.org/developers/design-documents/extensions/proposed-changes/apis-under-development/offscreen-tabs Experimental Offscreen Tabs API]
* Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
* Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
** Slide is in the presentation above
** Slide is in the presentation above
** [https://docs.google.com/a/google.com/present/view?id=d4wf4t2_251g4kjtwgs Earlier presentation] with more detail on the algorithm
** [https://docs.google.com/presentation/d/1XgKaFEgPIzF2psVgY62-KnylV81gsjCWu999h4QtaOE/present?slide=id.i0 Earlier presentation] with more detail on the algorithm
** [http://code.google.com/p/webgl-loader/ Google Code project]
** [https://code.google.com/archive/p/webgl-loader/ Google Code project]
* Volume Raycasting in WebGL (John Congote, Vicomtech)
* Volume Raycasting in WebGL (John Congote, Vicomtech)
** [[Media:VolRen_SIGGRAPH2.pdf|Slides (PDF)]]
** [[Media:VolRen_SIGGRAPH2.pdf|Slides (PDF)]]
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** [[Media:MyRobotNation - WebGL BoF 2011.pdf|Slides (PDF)]]
** [[Media:MyRobotNation - WebGL BoF 2011.pdf|Slides (PDF)]]
** [http://www.kodamastudios.com/ Kodama Studios]
** [http://www.kodamastudios.com/ Kodama Studios]
** [http://www.myrobotnation.com/ My Robot Nation]
** My Robot Nation - Content gone
* WebGL and html5 as a game platform (Erik Möller, Opera Software)
* WebGL and html5 as a game platform (Erik Möller, Opera Software)
** [[Media:WebGL-game-platform.pdf|Slides (PDF)]]
** [[Media:WebGL-game-platform.pdf|Slides (PDF)]]
** [https://github.com/operasoftware/Emberwind Project page]
** [https://github.com/operasoftware/Emberwind Project page]
** [http://operasoftware.github.com/Emberwind/ Live demo]
** [http://operasoftware.github.com/Emberwind/ Live demo] - Demo not working
* Brain Browser (Nicolas Kassis, McGill University)
* Brain Browser (Nicolas Kassis, McGill University)
** [[Media:BrainBrowser.pdf|Slides (PDF)]]
** [[Media:BrainBrowser.pdf|Slides (PDF)]]
** [https://brainbrowser.cbrain.mcgill.ca/ Project page]
** [https://brainbrowser.cbrain.mcgill.ca Project page]
* PhiloGL (Nicolas Garcia Belmonte, Sencha Labs)
* PhiloGL (Nicolas Garcia Belmonte, Sencha Labs)
** [[Media:PhiloGL_talk_-_SIGGRAPH_WebGL_BOF_-_August_10.key.pdf|Slides (PDF)]]
** [[Media:PhiloGL_talk_-_SIGGRAPH_WebGL_BOF_-_August_10.key.pdf|Slides (PDF)]]
** [http://senchalabs.github.com/philogl/ Project page]
** [http://www.senchalabs.org/philogl/ Project page]
* Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute)
* Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute)
** [[Media:RPI_WebGL_BOF.pdf|Slides (PDF)]]
** [[Media:RPI_WebGL_BOF.pdf|Slides (PDF)]]
* Chrysaora (Aleksander Rodic)
* Chrysaora (Aleksander Rodic)
** [http://chrysaora.com/ Live demo]
** Live demo - Content gone
** [http://aleksandarrodic.com/ Portfolio]
** [https://akirodic.com/projects Portfolio]
* Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs)
* Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs)
** [[Media:SIGGRAPH2011_WebGL_-_Porting_Mobile_Apps.pdf|Slides (PDF)]]
** [[Media:SIGGRAPH2011_WebGL_-_Porting_Mobile_Apps.pdf|Slides (PDF)]]
* 360 Degree Video Player (Alexandre Jenny, Kolor)
* 360 Degree Video Player (Alexandre Jenny, Kolor)
** [http://www.kolor.com/blog-en/2011/04/06/introducing-kolor-eyes-an-html5webgl-player-for-360%C2%B0-video-by-yann-gilquin-developer/ Project page]
** Project page - Content gone
* X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute)
* X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute)
** [[Media:X3dom_-_imageGeometry.pdf|Slides (PDF)]]
** [[Media:X3dom_-_imageGeometry.pdf|Slides (PDF)]]
** [http://x3dom.org/x3dom/example/x3dom_imageGeometry.html Buddha demo]
** Buddha demo - Content gone


==DevCon5 NYC 2011==
==DevCon5 NYC 2011==
Line 222: Line 328:
* [[Media:WebCL_Overview_and_Demo_DevCon5.pdf|WebCL Overview and Demo]] (Tasneem Brutch, Samsung)
* [[Media:WebCL_Overview_and_Demo_DevCon5.pdf|WebCL Overview and Demo]] (Tasneem Brutch, Samsung)
* [https://docs.google.com/a/chromium.org/present/edit?id=0AZ_ZxOyw_pEDZGN6NzQ5N3BfNWN3cnI1bmNq&hl=en_US WebGL: Hands On] (Kenneth Russell, Google)
* [https://docs.google.com/a/chromium.org/present/edit?id=0AZ_ZxOyw_pEDZGN6NzQ5N3BfNWN3cnI1bmNq&hl=en_US WebGL: Hands On] (Kenneth Russell, Google)
* [http://robothaus.org/devcon5/index.html WebGL, CubicVR, and You] (Bobby Richter, Mozilla Foundation)
* WebGL, CubicVR, and You] (Bobby Richter, Mozilla Foundation - Content gone
** [http://robothaus.org/devcon5/beatdetektor_audio_demo.html Demo built interactively during the session]
** Demo built interactively during the session - Content gone


==WebGL Camp #3==
==WebGL Camp #3==
* Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
* Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
* [http://www.webglcamp.com/wiki/index.php?title=Agenda3 Schedule and Links to Talks]
* Schedule and Links to Talks - Content gone


==MIT IAP 2011==
==MIT IAP 2011==
* MIT, January 12, 2011
* MIT, January 12, 2011
* [http://people.mozilla.org/~bjacob/iap2011/slides Slides]
* Slides - Content gone


==WebGL Camp #2==
==WebGL Camp #2==
* Hosted at SRI International, Menlo Park, CA, on December 14, 2010
* Hosted at SRI International, Menlo Park, CA, on December 14, 2010
* [http://www.webglcamp.com/wiki/index.php?title=Schedule2 Schedule and Links to Talks]
* Schedule and Links to Talks - Content gone


==WebGL Camp #1==
==WebGL Camp #1==
* Hosted at Stanford University, Palo Alto, CA on June 25, 2010
* Hosted at Stanford University, Palo Alto, CA on June 25, 2010
* [http://www.webglcamp.com/wiki/index.php?title=Schedule Schedule and Links to Talks]
* Schedule and Links to Talks - Content gone

Latest revision as of 18:12, 25 June 2021

WebGL Virtual Meetup - May 2021

WebGL Virtual Meetup - March 2021

SIGGRAPH Asia 2020

WebGL Virtual Meetup - November 2020

SIGGRAPH 2019 WebGL BOF

GDC 2019 WebGL/WebVR Meetup

Khronos' Developer Day at GDC 2019

SIGGRAPH 2018 WebGL BOF

Khronos Developer Day at GDC 2018

SIGGRAPH Asia 2017

SIGGRAPH 2017 WebGL BOF

September 2016 WebGL Meetups


SIGGRAPH 2016 WebGL and glTF BOF

University of Pennsylvania Fall 2015

"API Wrangling with ANGLE": Shannon Woods, Google

  • Invited presentation at Patrick Cozzi's CIS 565 course

SIGGRAPH Asia 2015 Course

"Building 3D Web Applications Using WebGL"

Invited course thanks to Arno Zinke from Lagoa.

SIGGRAPH 2015 WebGL BOF

WebGL Paris 2014

University of Pennsylvania Fall 2014

SIGGRAPH 2014 WebGL BOF

SIGGRAPH 2014 Real-Time Live

  • @cabbibo's Performance introduction to the Real-Time Live Session - Content gone

SIGGRAPH 2013 WebGL BOF

SIGGRAPH 2012 Course "Graphics Programming for the Web"

SIGGRAPH 2012 WebGL BOF

AMD Fusion Developer Summit June 2012

  • GPU Acceleration in Chrome PDF

DevCon5 Santa Clara April 2012

FITC Spotlight Javascript

  • University of Toronto, March 24, 2012
  • Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
  • Presentation material - Content gone

Universität Salzburg March 2012

  • WebGL: Overview and Performance Discussion Slides

SXSW 2012

WebGL Camp #4

  • Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
  • Schedule and Links to Talks - Content gone

DevCon5 Santa Clara 2011

Google Tech Talk November 2011

New Game SF 2011

DevCon5 Austin 2011

SIGGRAPH 2011 WebGL BOF

DevCon5 NYC 2011

WebGL Camp #3

  • Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
  • Schedule and Links to Talks - Content gone

MIT IAP 2011

  • MIT, January 12, 2011
  • Slides - Content gone

WebGL Camp #2

  • Hosted at SRI International, Menlo Park, CA, on December 14, 2010
  • Schedule and Links to Talks - Content gone

WebGL Camp #1

  • Hosted at Stanford University, Palo Alto, CA on June 25, 2010
  • Schedule and Links to Talks - Content gone