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Created page with "__NOTOC__ =WebGL API Reference= ==A== : activeTexture : attachShader ==B== : [[Reference:bindAttribLocation|bindAt..." |
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Revision as of 00:33, 5 August 2012
WebGL API Reference
A
B
- bindAttribLocation
- bindBuffer
- bindFramebuffer
- bindRenderbuffer
- bindTexture
- blendColor
- blendEquation
- blendEquationSeparate
- blendFunc
- blendFuncSeparate
- bufferData
- bufferSubData
C
- checkFramebufferStatus
- clear
- clearColor
- clearDepth
- clearStencil
- colorMask
- compileShader
- compressedTexImage2D
- compressedTexSubImage2D
- copyTexImage2D
- copyTexSubImage2D
- createBuffer
- createFramebuffer
- createProgram
- createRenderbuffer
- createShader
- createTexture
- cullFace
D
- deleteBuffer
- deleteFramebuffer
- deleteProgram
- deleteRenderbuffer
- deleteShader
- deleteTexture
- depthFunc
- depthMask
- depthRange
- detachShader
- disable
- disableVertexAttribArray
- drawArrays
- drawElements
E
F
G
- generateMipmap
- getActiveAttrib
- getActiveUniform
- getAttachedShaders
- getAttribLocation
- getBufferParameter
- getContextAttributes
- getError
- getExtension
- getFramebufferAttachmentParameter
- getParameter
- getProgramParameter
- getProgramInfoLog
- getRenderbufferParameter
- getShaderParameter
- getShaderPrecisionFormat
- getShaderInfoLog
- getShaderSource
- getSupportedExtensions
- getTexParameter
- getUniform
- getUniformLocation
- getVertexAttrib
- getVertexAttribOffset
H
I
L
P
R
S
- sampleCoverage
- scissor
- shaderSource
- stencilFunc
- stencilFuncSeparate
- stencilMask
- stencilMaskSeparate
- stencilOp
- stencilOpSeparate