Implementations/Chrome: Difference between revisions

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== Availability ==
== Availability ==


A preliminary implementation of WebGL for Linux, Mac OS X and Windows has been checked in to the Chrome browser. It should be available shortly in the Dev Channel, but in the interim you can build it yourself.
Preliminary support available on Linux, Mac OS X and Windows. See [[Getting a WebGL Implementation]] for information on obtaining and running a build.


Get the source code according to the Chrome build instructions:
== Reporting Bugs ==
 
http://dev.chromium.org/developers/how-tos
 
Ensure that ENABLE_3D_CANVAS is set to 1 in src/build/features_override.gypi. If it is set to 0, you will probably need to fix some errors during the build. Run gclient runhooks --force from the root of your tree if you changed it from 0 to 1.


Build the browser according to the platform-specific instructions above.
If you can test on Mac OS X and the same failure occurs in the WebKit nightly builds, please file the bug on http://bugs.webkit.org/ under the component "WebGL".


Enable WebGL by passing --no-sandbox --enable-webgl on Chrome's command line. Note that the --no-sandbox flag is generally unsafe and not recommended for arbitrary web browsing.  
If you don't have a Mac available, please file a bug on http://code.google.com/p/chromium/issues/list . Please add the label "3D-WebGL" to the bug so it will be categorized appropriately. Feel free to CC: kbr at chromium dot org.
 
== Status ==
 
* Context name:
 
== Reporting Bugs ==

Revision as of 02:13, 9 December 2009

Availability

Preliminary support available on Linux, Mac OS X and Windows. See Getting a WebGL Implementation for information on obtaining and running a build.

Reporting Bugs

If you can test on Mac OS X and the same failure occurs in the WebKit nightly builds, please file the bug on http://bugs.webkit.org/ under the component "WebGL".

If you don't have a Mac available, please file a bug on http://code.google.com/p/chromium/issues/list . Please add the label "3D-WebGL" to the bug so it will be categorized appropriately. Feel free to CC: kbr at chromium dot org.