User:Mchristen: Difference between revisions

From WebGL Public Wiki
Jump to navigation Jump to search
Created page with "<big>'''About Martin'''</big> Martin Christen graduated with a computer science degree. Today he is a senior research associate at the Institute of Geomatics Engineering of th..."
 
mNo edit summary
 
Line 2: Line 2:


Martin Christen graduated with a computer science degree. Today he is a  senior research associate at the Institute of Geomatics Engineering of  the University of Applied Sciences Northwestern (FHNW) Switzerland. He  is the lead developer of the virtual globe technology which is used as a  research platform. Previously he was software developer in the fields  of 3D geoinformation and in 3D computer game development. His main  research interests are GPU-Programming, Parallel Computing,  Terrain-Rendering, and 3D Graphics Engine Architecture.
Martin Christen graduated with a computer science degree. Today he is a  senior research associate at the Institute of Geomatics Engineering of  the University of Applied Sciences Northwestern (FHNW) Switzerland. He  is the lead developer of the virtual globe technology which is used as a  research platform. Previously he was software developer in the fields  of 3D geoinformation and in 3D computer game development. His main  research interests are GPU-Programming, Parallel Computing,  Terrain-Rendering, and 3D Graphics Engine Architecture.
'''Links'''
[http://www.openwebglobe.org OpenWebGlobe project (WebGL based virtual globe)]

Latest revision as of 09:52, 15 February 2012

About Martin

Martin Christen graduated with a computer science degree. Today he is a senior research associate at the Institute of Geomatics Engineering of the University of Applied Sciences Northwestern (FHNW) Switzerland. He is the lead developer of the virtual globe technology which is used as a research platform. Previously he was software developer in the fields of 3D geoinformation and in 3D computer game development. His main research interests are GPU-Programming, Parallel Computing, Terrain-Rendering, and 3D Graphics Engine Architecture.

Links

OpenWebGlobe project (WebGL based virtual globe)