User Contributions: Difference between revisions

From WebGL Public Wiki
Jump to navigation Jump to search
No edit summary
Line 92: Line 92:


==== [http://www.iquilezles.org/apps/shadertoy/ Shader Toy] ====
==== [http://www.iquilezles.org/apps/shadertoy/ Shader Toy] ====
27 Shader demos ported from various demo scene coders. Built by iq of rgba
27 Shader demos ported from various demo scene coders. Built by iq of rgba (Note: some of the shaders have not been updated to take into account recent changes in WebGL.  Most will work on the page, but some will not.)


==== [http://www.lewpen.com/articles/3d-graphics/webgl/ Realtime raytracing in WebGL using fragment shaders] ====
==== [http://www.lewpen.com/articles/3d-graphics/webgl/ Realtime raytracing in WebGL using fragment shaders] ====

Revision as of 19:51, 20 January 2011

This is a list of all the WebGL related activities happening on the web. If you know of anything missing from this list, please add it or send a message to [email protected].

Frameworks

CopperLicht

CopperLicht is a full JavaScript 3D engine for creating games and 3d applications. CopperLicht includes a full 3d world editor and supports about 20 3D file formats (for example. 3ds, .obj, .x, .lwo, .stl. and more). CopperLicht is free to use.

GammaJS

GammaJS is a Javascript engine for creating simple 2.5D Platform games powered by WebGL.

GLGE

The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.

SceneJS

JavaScript scene graph framework for WebGL

SpiderGL

SpiderGL is a JavaScript 3D Graphics library which relies on WebGL for realtime rendering. The philosophy behind SpiderGL is : to provide typical structures and algorithms for realtime rendering to developers of 3D graphics web application, without forcing them to comply with some specific paradigm (i.e. scene graphs) nor preventing low level access to the underlying graphics layer (WebGL).

X3DOM

X3DOM is a framework for integrating and manipulating (X3D) scenes as HTML5-DOM elements, which are rendered via WebGL. The open-source system allows defining 3D-scene description and runtime behavior declaratively, without any low-level JavaScript or GLSL coding.

EnergizeGL

EnergizeGL is a WebGL framework focused on generative design and information visualization. Everything is kept very simple, to enable users to work on their projects as fast and easy as possible.

GTW

GTW is a WebGL framework for creating rich user interface for Web applications. GTW is currently under development and built around two key design goals: First, the actual UI look 'n feel is abstracted from the application using an 'external' JSON formatted 'scene file', and second, GTW classes can be easily extended to create custom UI elements.

O3D

O3D is an open-source JavaScript API for creating rich, interactive 3D applications in the browser. Originally built by Google as a browser plug-in, this new implementation of O3D is a JavaScript library implemented on top of WebGL. O3D provides a sample COLLADA Converter, which can be used to import files in the COLLADA format, or write your own converter and loader for other formats. O3D also provides a scene graph API.

WebGL Google Web Toolkit bindings

There are currently three under development:

  1. WGT
  2. gwt-g3d
  3. GwtGL

Three.js

Three.js is a lightweight 3D engine with a very low level of abstraction (aka for dummies). Currently the examples are the documentation. Be aware that the API may change from revision to revision breaking backwards compatibility. The engine can render using <canvas>, <svg> and WebGL.

C3DL

C3DL is an open source javascript library (MIT license) that makes it easier to build web applications with WebGL. The library has support for cameras, lights, swappable shader effects, collada model loading, mouse picking, particle system and more. See Website for more info.

Utilities & Debug Helpers

WebGLU

Javascript utility library for working with WebGL. WebGLU makes developing WebGL applications easier. WebGLU is open source library under the MIT license.

WebGLTrace

WebGLTrace is a WebGL context wrapper that prints a trace of an application's WebGL calls to the JavaScript console. The trace is helpful for debugging, and can also be used to create stand-alone applications that recreate a given series of WebGL calls. Such a stand-alone application could be useful for regression tests and bug reports.

Tutorials, Technical Whitepapers and How to Guides

Learning WebGL

Follow along with Giles Thomas as he learns WebGL. The website has clear, informative lessons instructing you how to create WebGL graphics in your browser. An understanding of OpenGL is recommended.

WebGL tutorial at the Mozilla Developer Center

By Eric Shepherd, Developer Documentation Lead at Mozilla.

OpenGL ES 2.0 Programming Guide

Guide for learning OpenGL ES 2.0, the underpinnings of WebGL. The sample code from the book has been ported to WebGL and is available on the book website.

Presentations & Videos

  • WebGL Camp #1 took place at Stanford University on June 25th, 2010 and videos of all talks are available

Examples

Quake 3 Map rendered using WebGL

A complete Quake 3 level, drawn using CopperLicht, a WebGL engine

Another Quake 3 Map rendered using WebGL

Another Quake 3 map rendered using custom code (not CopperLicht), implements most shaders and features player collision detection

Shader Toy

27 Shader demos ported from various demo scene coders. Built by iq of rgba (Note: some of the shaders have not been updated to take into account recent changes in WebGL. Most will work on the page, but some will not.)

Realtime raytracing in WebGL using fragment shaders

Realtime raytracing examples from Lewpen.com

Some GPU-based demos by Jonas Sicking of Mozilla

QBox

Qbox is a simple photo slideshow which maps images on the faces of a rotating cube; it uses 2D Canvas to resize and center the images and to produce the textures for the cube.

Animated Alien

Animated alien by @pl4n3

Worlds of WebGL

Animated particle system by [email protected]

Crystal models

NaCl, GaAs and ethanol models. "Life" under a magnifying glass. Linear and nonlinear waves. Fire, fur and random terrain demos. Julia sets animations. Spline based models.

3D Minigolf

Fully playable 3D minigolf game. Uses JigLibJS physics engine.

KataSpace

An open source multi-user 3D application and platform. Introductory blog post