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JavaScript scene graph framework for WebGL
JavaScript scene graph framework for WebGL


==== [http://www.spidergl.org/ SpiderGL] ====
==== [http://spidergl.org/ SpiderGL] ====


The philosophy behind SpiderGL is : to provide typical structures and algorithms for realtime rendering to developers of 3D graphics web application, without forcing them to comply with some specific paradigm (i.e. scene graphs) nor preventing low level access to the underlying graphics layer (WebGL).
The philosophy behind SpiderGL is : to provide typical structures and algorithms for realtime rendering to developers of 3D graphics web application, without forcing them to comply with some specific paradigm (i.e. scene graphs) nor preventing low level access to the underlying graphics layer (WebGL).

Revision as of 18:55, 15 January 2010

This is a list of all the WebGL related activities happening on the web. If you know of anything missing from this list, please add it or send a message to [email protected].

Utilities & Projects

WebGLU

Javascript utility library for working with WebGL. WebGLU makes developing WebGL applications easier. WebGLU is open source library under the MIT license.

Frameworks

GLGE

The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.

SceneJS

JavaScript scene graph framework for WebGL

SpiderGL

The philosophy behind SpiderGL is : to provide typical structures and algorithms for realtime rendering to developers of 3D graphics web application, without forcing them to comply with some specific paradigm (i.e. scene graphs) nor preventing low level access to the underlying graphics layer (WebGL).

X3DOM

X3DOM is a framework for integrating and manipulating (X3D) scenes as HTML5-DOM elements, which are rendered via WebGL. The open-source system allows defining 3D-scene description and runtime behavior declaratively, without any low-level JavaScript or GLSL coding.

WebGL Google Web Toolkit bindings

There are currently three under development:

  1. WGT
  2. gwt-g3d
  3. GwtGL

Tutorials, Technical Whitepapers and How to Guides

Learning WebGL

Follow along with Giles Thomas as he learns WebGL. The website has clear, informative lessons instructing you how to create WebGL graphics in your browser. An understanding of OpenGL is recommended.

Presentations & Videos

None yet

Examples

Chocolux GPU raytracer ported to WebGL

WebGL port of Auld's amazing 1K demo, Chocolux. Chocolux is a real-time recursive GPU raytracer using four spheres. There are only 2 triangles on screen; all of the ray tracing happens in the fragment shader. Chocolux's raytracer does a few things for distortion (reuse of a loop variable in an inner loop) to achieve the stylized effect and the small footprint.

Shader Toy

27 Shader demos ported from various demo scene coders. Built by iq of rgba

Some GPU-based demos by Jonas Sicking of Mozilla

A WebGL Game of Life

Emanuele Ruffaldi has also written a number of other other WebGL demos

Falling Sand

Aaron Babcock's version of a classic Flash game

QBox

Qbox is a simple photo slideshow which maps images on the faces of a rotating cube; it uses 2D Canvas to resize and center the images and to produce the textures for the cube.