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- ...program which texture unit to use [[Reference:uniform|uniform1i]] and/or [[Reference:uniform|uniform1iv]] require just 0 to (MAX_COMBINE_TEXTURE_IMAGE_UNITS - 1 [[Reference:getParameter|getParameter]] with argument ACTIVE_TEXTURE or MAX_COMBINED_TEXTURE_IMAGE_UNITS ...1 KB (201 words) - 06:47, 7 August 2012
- =WebGL API Reference= : [[Reference:activeTexture|activeTexture]] ...5 KB (400 words) - 00:37, 5 August 2012