User contributions for Alfonse
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14 February 2024
- 15:0615:06, 14 February 2024 diff hist +132 Core Language (GLSL) →Uses: Clarifying details on buffer-backed block indices current
15 October 2023
- 15:3115:31, 15 October 2023 diff hist +743 Multisampling →Per-sample shading current
9 June 2023
- 18:0318:03, 9 June 2023 diff hist +137 Framebuffer →Buffer clearing current
20 April 2023
- 17:5917:59, 20 April 2023 diff hist −3 Stencil Test →Stencil operations current
- 17:5817:58, 20 April 2023 diff hist −173 Stencil Test →Stencil test: Fixed some incorrect information.
16 January 2023
- 16:0616:06, 16 January 2023 diff hist −52 m BPTC Texture Compression KDF is the primary resource now. current
13 January 2023
- 06:4506:45, 13 January 2023 diff hist −10 Image Load Store →Images in the context current
25 November 2022
- 22:3122:31, 25 November 2022 diff hist −37 Image Load Store Fixed formatting.
22 November 2022
- 15:0215:02, 22 November 2022 diff hist −1 Framebuffer Object →Layered Images: What first, why later.
19 November 2022
10 November 2022
- 19:2919:29, 10 November 2022 diff hist +1 m Interface Block (GLSL) →Memory layout current
- 19:2819:28, 10 November 2022 diff hist −82 Interface Block (GLSL) →Layout query
7 November 2022
- 15:0415:04, 7 November 2022 diff hist +3 Rendering Pipeline Overview →Transform Feedback: Correcting conditional. current
6 September 2022
- 13:2813:28, 6 September 2022 diff hist +58 Primitive Assembly →Primitive order current
- 13:2513:25, 6 September 2022 diff hist +43 Transform Feedback →Captured data format: Link to the order of primitive processing.
7 April 2022
- 15:0715:07, 7 April 2022 diff hist +129 Image Format →Required formats: Added some newer required formats. current
2 April 2022
- 02:3402:34, 2 April 2022 diff hist +663 N User talk:H4k1m0u On your recent change. current
- 02:3402:34, 2 April 2022 diff hist −663 User:H4k1m0u Wrong page. current Tag: Blanking
- 02:3302:33, 2 April 2022 diff hist +3 User:H4k1m0u No edit summary
- 02:3302:33, 2 April 2022 diff hist +660 N User:H4k1m0u On your recent change.
31 January 2022
- 01:2301:23, 31 January 2022 diff hist +16 Texture Storage →Direct creation: Fixing link after page move.
6 January 2022
- 16:5416:54, 6 January 2022 diff hist +10 m Debug Output →Message Components
7 December 2021
30 October 2021
- 17:3517:35, 30 October 2021 diff hist +16 m Buffer Object Streaming →The problem current
10 October 2021
22 September 2021
- 13:5513:55, 22 September 2021 diff hist 0 m Memory Model →Framebuffer objects current
15 September 2021
- 15:0315:03, 15 September 2021 diff hist +605 Data Type (GLSL) →Arrays of arrays: Added information about split array declarations.
- 13:4113:41, 15 September 2021 diff hist +1 m Tessellation Control Shader →Inputs: vertex, not patch.
3 September 2021
- 05:4305:43, 3 September 2021 diff hist −9 Interface Block (GLSL) →Explicit variable layout: Filled in.
- 05:4305:43, 3 September 2021 diff hist +1,200 Interface Block (GLSL) →Explicit variable layout
- 05:1005:10, 3 September 2021 diff hist +674 Interface Block (GLSL) →Layout query: Filled out the appropriate queries.
28 August 2021
- 05:0505:05, 28 August 2021 diff hist +289 Multisampling →Antialiasing: Clarified the writing in this section.
15 July 2021
- 14:0214:02, 15 July 2021 diff hist +4 m Multisampling →Primitive edges
- 14:0114:01, 15 July 2021 diff hist +563 Multisampling →Primitive edges: Added section on sample locations.
- 13:5513:55, 15 July 2021 diff hist +63 Framebuffer Object →Completeness Rules: Added fixed multisample setting.
5 July 2021
- 14:2214:22, 5 July 2021 diff hist 0 m Direct State Access →Changes from EXT current
23 June 2021
19 June 2021
- 13:2013:20, 19 June 2021 diff hist +57 Debug Output →Message Components: Copy-and-paste bug of lacking "GL_" prefixes in table fixed.
6 June 2021
- 15:4015:40, 6 June 2021 diff hist −227 m Type Qualifier (GLSL) →Tessellation control shader outputs
- 15:3915:39, 6 June 2021 diff hist +356 Type Qualifier (GLSL) →Tessellation control shader outputs: Clarified the relationship between TCS invocations and output vertices.
- 15:3615:36, 6 June 2021 diff hist 0 m Type Qualifier (GLSL) →Vertex shader inputs
30 May 2021
- 13:4313:43, 30 May 2021 diff hist +23 m Multisampling Clarification
21 May 2021
- 16:1116:11, 21 May 2021 diff hist −232 Transform Feedback →Feedback process: Added the binding of the feedback buffer, and replaced vertex array setup with VAO.
14 May 2021
- 18:2618:26, 14 May 2021 diff hist −1 m Framebuffer Fixed link.
- 18:2518:25, 14 May 2021 diff hist +389 Multisample Texture Added linking, formatting, and improved descriptions.
28 April 2021
- 20:2720:27, 28 April 2021 diff hist −2 Program Introspection →Resource properties current
16 April 2021
- 15:0015:00, 16 April 2021 diff hist +538 Talk:Uniform (GLSL) →Missing definitions for Uniform binders current
4 April 2021
- 15:2515:25, 4 April 2021 diff hist +800 Synchronization Clarifying the distinction between behavior and implementation. current
2 April 2021
- 13:2313:23, 2 April 2021 diff hist −184 m Buffer Object →General use: using "require" formatting.
31 March 2021
- 14:1214:12, 31 March 2021 diff hist +1,787 Multisampling Better description of what multisampling is.