Tessellation Control Shader

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Revision as of 01:48, 8 November 2012 by Alfonse (talk | contribs) (rearrangement)
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Tessellation Control Shader
Core in version 4.0
Core ARB extension ARB_tessellation_shader

The Tessellation Control Shader (TCS) is a Shader program written in GLSL who's primary purpose is to determine how much Tessellation is used within a rendered patch.

Overview

Output patch size

Inputs

Outputs

Patch variables

Synchronization

Limitations