Vertex Post-Processing
OpenGL Rendering Pipeline
- Vertex Specification
- Vertex Processing
- Vertex Post-Processing
- Primitive Assembly
- Rasterization
- Fragment Shader
- Per-Sample Processing
Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.
Transform Feedback
Main article: Transform Feedback
Clipping
Clip planes
Perspective divide
Viewport transform
See also
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