Vertex Post-Processing

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Revision as of 23:36, 23 September 2012 by Alfonse (talk | contribs) (Clipping: Section on clip planes.)
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Vertex Post-Processing is the stage in the OpenGL Rendering Pipeline where the vertex outputs of the Vertex Processing undergo a variety of operations. Many of these are setup for Primitive Assembly and Rasterization stages.

Transform Feedback

Clipping

Clip planes

Perspective divide

Viewport transform