Talk:Legacy OpenGL
Personally I'm still far from being happy with this page. Does anyone have a problem with summarizing deprecated features as is done in the 3.0 spec in the corresponding sections? Another thing I really can't understand is why people equate immediate mode to legacy OpenGL. Also, the reasons why one should use modern OpenGL are vague and incomprehensive. We should provide precise and convincing examples and offer a real explanation of the matter. Any content-related objections? thokra (talk) 09:56, 5 September 2012 (PDT)