Category:Core API Ref Texturing
The core OpenGL API functions for creating, managing, binding, and deleting textures and sampler objects.
Pages in category "Core API Ref Texturing"
The following 54 pages are in this category, out of 54 total.
B
C
- GLAPI/glClearTexImage
- GLAPI/glClearTexSubImage
- GLAPI/glCompressedTexImage1D
- GLAPI/glCompressedTexImage2D
- GLAPI/glCompressedTexImage3D
- GLAPI/glCompressedTexSubImage1D
- GLAPI/glCompressedTexSubImage2D
- GLAPI/glCompressedTexSubImage3D
- GLAPI/glCopyImageSubData
- GLAPI/glCopyTexImage1D
- GLAPI/glCopyTexImage2D
- GLAPI/glCopyTexSubImage1D
- GLAPI/glCopyTexSubImage2D
- GLAPI/glCopyTexSubImage3D
G
T
- GLAPI/glTexBuffer
- GLAPI/glTexBufferRange
- GLAPI/glTexImage1D
- GLAPI/glTexImage2D
- GLAPI/glTexImage2DMultisample
- GLAPI/glTexImage3D
- GLAPI/glTexImage3DMultisample
- GLAPI/glTexParameter
- GLAPI/glTexStorage1D
- GLAPI/glTexStorage2D
- GLAPI/glTexStorage2DMultisample
- GLAPI/glTexStorage3D
- GLAPI/glTexStorage3DMultisample
- GLAPI/glTexSubImage1D
- GLAPI/glTexSubImage2D
- GLAPI/glTexSubImage3D
- GLAPI/glTextureView