GLAPI/glViewport

From OpenGL Wiki
Revision as of 07:56, 26 February 2012 by AlfonsesCategoryBot (talk | contribs) (Renaming category: 'API Reference 4' to 'Core API Reference'.)
Jump to navigation Jump to search
glViewport
Core in version 4.6
Core since version 1.0

glViewport: set the viewport

Function Definition

 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
x, y
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width, height
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.

Description

glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw, yw) are computed as follows:

$ x_{w}=(x_{nd}+1)\left({\tfrac {width}{2}}\right)+x $

$ y_{w}=(y_{nd}+1)\left({\tfrac {height}{2}}\right)+y $


Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.

Errors

GL_INVALID_VALUE is generated if either width or height is negative.

Associated Gets

glGet with argument GL_VIEWPORT

glGet with argument GL_MAX_VIEWPORT_DIMS

See Also

glDepthRange

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.