Talk:Texture Combiners
Am I misunderstanding the intentions of example "Blend tex0 and tex1 based on a blending factor you supply", or are there indeed some errors in it? Where does "GL_SOURCE2_RGB" come from? Weren't we only dealing with SOURCE0 and 1? I also noticed that leaving out all the operands just makes it work too. As I say, I could be totally wrong here, I'm very new to OpenGL...