General OpenGL
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- Using Viewing and Camera Transforms, and gluLookAt()
- Transformations
- Clipping, Culling, and Visibility Testing
- Color
- The Depth Buffer
- Texture Mapping
- Drawing Lines over Polygons and Using Polygon Offset
- Rasterization and Operations on the Framebuffer
- Transparency, Translucency, and Using Blending
- Display Lists and Vertex Arrays
- Using Fonts
- Lights and Shadows
- Curves, Surfaces, and Using Evaluators
- Picking and Using Selection