Example/Uniform Location Query New
< Example
Querying and using uniform locations, under the new introspection API.
Vertex shader code:
...
uniform vec3 someVector;
uniform mat4 someMatrix;
...
// Code must use these uniforms to be active.
C++ code:
GLuint program = // Compile and link program.
GLint someVectorLoc = glGetProgramResourceLocation(program, GL_UNIFORM, "someVector");
assert(someVectorLoc != -1); // If fails, then the uniform is inactive.
GLint someMatrixLoc = glGetProgramResourceLocation(program, GL_UNIFORM, "someMatrix");
assert(someMatrixLoc != -1); // If fails, then the uniform is inactive.
...
glProgramUniform3f(program, someVectorLoc, 3.0f, 3.0f, 4.0f);
GLfloat matrix[16];
// Fill `matrix` with data. Non-transposed matrix data.
glProgramUniformMatrix4fv(program, someMatrixLoc, 1, GL_FALSE, matrix);