Example/GLSL Program Link Error Testing

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Revision as of 14:27, 6 December 2014 by Alfonse (talk | contribs) (Using bad coding style (ie: not initializing variables) is NOT simplifying.)
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Program Linking error checking.

GLuint program = glCreateProgram();

//Attach shaders as necessary.
glAttachShader(program, ...);
...

//Link the program.
glLinkProgram(program);

GLint isLinked = 0;
glGetProgramiv(program, GL_LINK_STATUS, &isLinked);
if(isLinked == GL_FALSE)
{
	GLint maxLength = 0;
	glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength);

	//The maxLength includes the NULL character
	std::vector<GLchar> infoLog(maxLength);
	glGetProgramInfoLog(program, maxLength, &maxLength, &infoLog[0]);

	//The program is useless now. So delete it.
	glDeleteProgram(program);

	//Provide the infolog in whatever manor you deem best.
	//Exit with failure.
	return;
}