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The following data is cached, and was last updated 08:00, 30 September 2025. A maximum of 1,000 results are available in the cache.
Showing below up to 50 results in range #601 to #650.
- Sync Objects (2 links)
- OpenGL Object/Object Name (2 links)
- Tutorial: OpenGL 3.1 The First Triangle (C++/Win) (2 links)
- Compute Shader/Defined Inputs (2 links)
- Geometry Shaders (2 links)
- User:Tsiros (2 links)
- Example/GLSL Separate Program Basics (2 links)
- Fragment Shader/Defined Inputs (2 links)
- Template:Missing (2 links)
- Category:Core API Ref Vertex Arrays (2 links)
- Uniform (GLSL)/Explicit Uniform Location (2 links)
- Stencil Image Format (2 links)
- OpenGL Command Completion (2 links)
- GLAPI/glBindTextureUnit (2 links)
- Texture Pixel Upload (2 links)
- GLSL Uniforms (2 links)
- Atomic Variable Operations (2 links)
- Example/GLSL Separate Program Multi Stage (2 links)
- Vertex Shader/Defined Inputs (2 links)
- Type (2 links)
- Fragment Shader/Defined Outputs (2 links)
- Tessellation Evaluation Shader/Defined Inputs (2 links)
- Object Mouse Trackball (2 links)
- Hardware specifics: NVidia (2 links)
- Query Object Scope (2 links)
- Framebuffer Object Extension Examples (2 links)
- Template:Deprecated (2 links)
- Example Code (2 links)
- Layout Component (2 links)
- Texture Sampling (2 links)
- Buffer Dara Specification (2 links)
- Compute eye space from window space (2 links)
- Programming OpenGL in Linux: Creating a texture from a Pixmap (2 links)
- GLAPI/glGetFramebufferParameteriv (2 links)
- Example/GLSL Shader Compile Error Testing (2 links)
- Shading languages: General (2 links)
- Tessellation Evaluation Shader/Defined Outputs (2 links)
- Patch Primitive (2 links)
- Category:Core API Ref Vertex Specification (2 links)
- Calculating a Surface Normal (2 links)
- GLSL Interface Blocks (2 links)
- Triangle Facing (2 links)
- Pixel Transfer Layout (2 links)
- Immutable Buffer Storage (2 links)
- Talk:FAQ (2 links)
- GLAPI/glGetBufferPointer (2 links)
- Fixed Function Texture Binding (2 links)
- Category:Core API Ref Framebuffer Objects (2 links)
- Vertex Shader Frequency (2 links)
- Buffer Invalidation (2 links)